CS:MT (F. BlockAssault) #
CS:MT is a subgame of Minetest, made for playing PvP or PvE. For training PvP, Aim. Made from scratch
This game has bots feature! Obsolete, already in game
If you find a bug, glitch or crash. Please send to us! You would help us too much :)
Features #
-
Weapons for battle (Almost all)
-
Swords support
-
Currency for trading weapons
-
Trading table for all teams
-
SkinsDB & Other skins support
-
Score/Stats for players
-
2+ teams (Blue/Red/Yellow/Green)
-
Modular system (Game can be overrided completely from other mods need to be bs_tweaks)
-
Uses MTG
-
Various animations for players
-
Shaders support
-
Maps support
-
Achievements
-
Multiple Modes
-
Bots for training
-
Spectator mode reworked
-
Special crosshairs in game
-
And much more!
Starting the game #
With GUI: These options must be set using the GUI:
- Enable damage: if making a local server for map making, unmark this option
- Creative mode: If you wanna use map maker this is needed to be marked, else unmarked if not
- Host server: When making a local / global this need to be marked, else not
- Port: When making a local or global server this is needed, must be a number, after done, save the port number.
- If Host Server is marked, players can join there, lan or global. using your specified IP address and the saved port number.
License #
All mods' respective licenses can be found at LICENSE.txt
.
Mods #
All mods stands in ⇒ mods
CS:MT is a subgame of Minetest, made for playing PvP or PvE. For training PvP, Aim. Made from scratch
This game has bots feature! Obsolete
If you find a bug, glitch or crash. Please send to us! You would help us too much :)
Features #
-
Weapons for battle (Almost all)
-
Swords support
-
Currency for trading weapons
-
Trading table for all teams
-
SkinsDB & Other skins support
-
Score/Stats for players
-
2+ teams (Blue/Red/Yellow/Green)
-
Modular system (Game can be overrided completely from other mods need to be bs_tweaks)
-
Uses MTG
-
Various animations for players
-
Shaders support
-
Maps support
-
Achievements
-
Multiple Modes
-
Bots for training
-
Spectator mode reworked
-
Special crosshairs in game
-
And much more!
Starting the game #
With GUI: These options must be set using the GUI:
- Enable damage: if making a local server for map making, unmark this option
- Creative mode: If you wanna use map maker this is needed to be marked, else unmarked if not
- Host server: When making a local / global this need to be marked, else not
- Port: When making a local or global server this is needed, must be a number, after done, save the port number.
- If Host Server is marked, players can join there, lan or global. using your specified IP address and the saved port number.
License #
All mods' respective licenses can be found at LICENSE.txt
.
Mods #
All mods stands in ⇒ mods
Incredible Game
Very, very, good game, especially with the bots. However, whenever I try to play on a private server with one other player and the block assault bots, the game gets super laggy whereas normally I don't get any lag whatsoever. I have some pretty fast Wi-Fi and normally I get little to no latency on privately hosted servers.
Good Shooter Game
I quite like first person shooter mode games. Then, when I found this game, I immediately downloaded this game as soon as possible. I like it when I kill a squad containing bots and because I'm playing in singleplayer mode. And ended with my team's points being 3 and the enemy team's points being 0 XD.
I like the concept of this game which makes me remember the C.O.D games. So far when I play this game there are no errors or bugs at all. But there is something that annoys me when I playing is the bullets that don't run out and only make my inventory always full every time I win a round.
And that's all the problems I had on this game. For others this game is so good and fun to play:).