Respawn Timer (respawn_timer) 🔗
Forces players to wait a set duration before respawning.
About 🔗
Depends on modlib. Licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu).
Screenshot 🔗

Links 🔗
- GitHub - sources, issue tracking, contributing
- Discord - discussion, chatting
- Minetest Forum - (more organized) discussion
- ContentDB - releases (cloning from GitHub is recommended)
Features 🔗
- Player is actually dead while dead (
player:get_hp() == 0). This minimizes breakage of other mods. - Custom respawn formspec (simple button).
- Enhanced security: Actions of dead players (chatting, inventory, ...) are forbidden.
- Basic persistence: Rejoining will only reset the timer.
API 🔗
Relies on multiple hacks and thus imposes the following limitations on other mods:
- No manual modification of the
minetest.registered_on_dieplayerstableon_mods_loaded - No insertion at index 1 of the
minetest.registered_on_chat_messagestableon_mods_loaded- Mods doing this have to be listed as optional dependencies
- Mods using bone position overrides on nonstandard bones have to use the API for those to be preserved properly
- Standard bone names are
"Head","Body","Arm_Right","Arm_Left","Leg_Right","Leg_Left" respawn_timer.bone_names_by_model["<filename>.<ext>"] = { "Bone_1", "Bone_2", ... }including standard bone names if used- If both bone position and rotation are set to
{ x = 0, y = 0, z = 0 }, the bone will be ignored
- Standard bone names are
Respawning can be done using respawn_timer.respawn(player_ref), the timer can be modified by altering the exposed table
respawn_timer.timer = {
name = "Respawn",
duration = 5,
color = "FF00FF"
}