Sim Trains

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Description

Sim Trains 🔗

A mod that adds "various" trains (currently only the Red Comet) to Minetest, for use with Advtrains. It also adds crafting recipes for those trains, which may use game-specific items, as well as liveries if Advtrains Livery Tools is present.

Available trains 🔗

  • The Red Comet (engine + car) can go up to 20 nodes/s. The cars can also be used standalone with any other engine. An underground-style engine going at 15 nodes/s is also available.

Features 🔗

Lights 🔗

The Red Comet engine has lights that try to work more or less realistically. An engine's lights will turn on when it goes forwards, and off when it goes backwards. This allows lights to remain on when the train is stopped at stations. But since that would mean that, at terminal stations, the lights would remain onuntil the train departs (which is not realistic), they will also turn off when the train reverses. Thus, if the train reverses after entering a terminal station, both the front and back lights will turn off, as it does in reality.

Info displays 🔗

All trains provided by the mod optionally support Advtrains Info Displays. The available display slots are:

  • "front"
  • "side"
  • "line"
  • "inside_doors" (the small display above the doors; it can be used to display e.g a line map)

Liveries 🔗

All trains provided by the mod optionally support Advtrains Livery Tools.

For the Red Comet, a default "Crimson Special" livery is supplied in the Red Comet mod, whereas additional liveries can be found in the Red Comet Liveries mod. Note that the Red Comet Liveries mod will have no effect if Advtrains Livery Tools is not enabled.

Other means of coloring trains 🔗

All trains provided by the mod support recoloring through the Bike mod's painter, and through being punched with dyes. dark_green and dark_grey dyes do not work yet.

Reviews

Review

Do you recommend this mod?

  • English

    Beautiful and modern trains

    Your trains are great and nice idea for the interactive displaying inside the trains, good work! I will propose it for my server Tunnelers' Abyss.

    0 comments
  • English

    Good re-creation of Paris metro :)

    Those trains look familiar... I guess MP 89 and MF 77

    Seriously, the trains are well-designed, and the customizable LED signs make them even better :)

    I would just prefer them a bit longer, but there are already supplying a nice rolling stock for some metro lines ;)

    Can't wait for an MP 14 !

    0 comments

Releases

2025-06-13 02:13 UTC

1.6 🔗

  • Ready for next release
  • Seats now have proper player model rotation
  • Updated Metro red comet speed + coloration through dyes
  • Lot of work I forgot to commit: mostly glowing displays and lights
  • Split codebase in two
2025-05-12 11:59 UTC

Sim Trains 1.6 🔗

Various: longer selection boxes if enabled in settings (disabled by default), glow-in-the-dark lights and displays, better partition of the code into sub-mods for future expansion.

Note: you may need to manually enable the "Sim Trains Core" mod after upgrading.

2024-12-08 08:09 UTC

Sim Trains 1.5.1 🔗

  • [FIX] Fixed UV problem on the Metro Red Comet.
  • [FIX] Fixed livery problems on the Metro Red Comet.
  • [FIX] Advtrains Livery Tools is now an optional dependency of livery mods to avoid problems. (solves #5)
2024-11-27 09:53 UTC

Sim Trains 1.5 - Underground 🔗

  • [ADD] Underground-style engine, inspired by MF77.
  • [FIX] Crafting recipes should now work.
All releases