At the beginning the floor was weirdly bright. After restarting the level, it was gone.
Doors can eat placeable nodes.
If you reset the last level (i.e. because you can't get arrows), you get back to the last level. And then if you activate the finish there, the ending sequence is played. Edit: Fixed.
In the level that you have to do multiple times, I hit the first two finish nodes at once. (Shot arrow at one and right-clicked the other.) It sounded like the level was meant to be played more than once. I consider this a nice feature, but the voice needs to react on it. ;)
It's kinda weird that one can run, but all jumps are possible without run. But then near the end there comes a jump that needs running. Would be nice if the voice explained that one can run. Edit: Fixed.
The semi-transparent nodes are barely visible.
Would be nice if the arrow node always gives you at least 5 arrows, not only if you have 0. (This made me not understand that you can get arrows if you have one left and shoot at the arrow node. Therefore I thought one of the levels was broken.)
(/choose_level 21 crashes. And arrow count only gets updated after you span the bow. But I'm sure you already know that.) Edit: Fixed.
I would've put the spoiler containing part of review in a `details` block, but...
but it's white on white (Edit: in preview)!
</details>
I can't speak to the parkour in this because I have zero skills in that area, but I really liked how clear and straightforward the set up and instructions were. I understood it immediately and could start playing without having to click around just trying to figure out what to do. And the creator did that right from the start while letting you play through the instructions instead of delaying engagement which is very good design, imo. Nice job.
Perfectly on-theme, very fun, with great, unobtrusive sound design
This game is great! It fits the theme well, and is extremely engaging. It is hard while not being too difficult to finish in one sitting. 100% recommend! I really hope the developer(s) expand this :)
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
(DISCLAIMER: This is a review for the game jam version of the game, written by a participant.)
This game makes no sense but I liked it. You are trapped in hyper-minimalist (but not ugly) rooms and must hit the target block with bow and arrows to proceed. The game progressively adds more puzzle elements like switches, arrow (symbols) that deflect the arrow (that you shoot), low gravity, etc.
This game reminded me a lot of the game Alter but it felt a little bit more polished.
It's a really basic puzzle game but the level design has a good progression. Finishing the game took me about 1 hour. I also like this game actually felt "complete" compared to other jam entries.
A few levels were slightly frustrating because they required too strong parcours skills, causing me to fall off over and over again, but the frustration was still in the acceptable range.
This is not the most polished game; there is no music and the sound effects are super basic. I also found the game to be rather buggy, many others have already mentioned the same bugs I also found in their reviews. I wish the bugs will get fixed later.
I'll be honest, this game starts out so reasonable, then intoduces impressive mechanics in the puzzles, then gets downright evil and hard, and then evil and harder lol. The payoff is wonderful, but gosh darn it that was so tough.
+3 love the level designs, though a bit hard on the physical jumping, and that stupid jump toggle one like 5 from the end lol just after finishing antigravity....
BugsFeatures I found through my struggles:
If you use the placement blocks and toggle the blue/red switch, and one of the placement blocks is in the way, it gets eaten and disappears forever (just give it back to the player if detected, check before you wreck;)
If you run out of arrows on the final test - whelp.
.
So how did I find the will to continue? Well I used fly and noclip to learn the damn tests and play through not once, but three total times from the start
I'm tired and gotta give you credit - that was fun and I got thoroughly invested.
Simple puzzle game, exactly as the title describes
This game is pretty fun to play, the variety of elements to the puzzle make it a perfect game to playthrough if you're bored.
I did however have a few issues playing with it. The glass was really hard to see the edges of (that's an engine issue afaik, but it could've been adressed with putting a border on the glass or smth like that). I didn't even realize you could sprint until later on in the game, when I got stuck in a level that required it.
The buttons also had some issues that I can't quite place, but part of it was my machine lagged sometimes making me unable to make certain jumps.
Overall the game is pretty fun and the story is engaging.
Whilst I appreciate the irony, the whole game can be reduced to "shoot a target with your bow". Initially it was good, then when more complex levels made their appearance, it became somewhat cumbersome. The most frustrating thing is probably the two-node jumps that can be achieved only if you're super precise - something that, I think, shouldn't be the main focus of the game. I'm sure the game will be 100% better with a bit more speed (so I'm voting "Neutral" hoping to see that implemented)
Probably more platformer than puzzle but still quite fun
The dialogue is clearly Portal inspired. I'm pretty certain one of the lines about the buttons near the start is taken directly from GLaDOS describing the weighted storage cube. But I don't care because I like Portal.
I'm not good at parkour, I hate parkour, so when the second or third puzzle required me to do a bunch of jumps, which failing any sent me completely back to the begining of the level I quit. The game boils down to shooting things with a bow, be it switches or targets. Gameplay was fun enough, but the parkour element ruined it for me.
Was fun.
Neat little plattformer puzzle game.
Difficultness was hard for me, therefore good.
The story telling was also nice.
Spoilers begin here.
Some issues I've found:
If you reset the last level (i.e. because you can't get arrows), you get back to the last level. And then if you activate the finish there, the ending sequence is played.Edit: Fixed.It's kinda weird that one can run, but all jumps are possible without run. But then near the end there comes a jump that needs running. Would be nice if the voice explained that one can run.Edit: Fixed.(Edit: Fixed./choose_level 21crashes. And arrow count only gets updated after you span the bow. But I'm sure you already know that.)I would've put the spoiler containing part of review in a `details` block, but...
And closing doesn't seem to work.
Nice Design for Quick Engagement
I can't speak to the parkour in this because I have zero skills in that area, but I really liked how clear and straightforward the set up and instructions were. I understood it immediately and could start playing without having to click around just trying to figure out what to do. And the creator did that right from the start while letting you play through the instructions instead of delaying engagement which is very good design, imo. Nice job.
Perfectly on-theme, very fun, with great, unobtrusive sound design
This game is great! It fits the theme well, and is extremely engaging. It is hard while not being too difficult to finish in one sitting. 100% recommend! I really hope the developer(s) expand this :)
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 9/10
Gameplay: 10/10
Plot: 8/10
Theme: 9/10
Game Jam Theme: 10/10
Overall: 46/50 🔗
One hour of nice thinking with arrows. It's okay
(DISCLAIMER: This is a review for the game jam version of the game, written by a participant.)
This game makes no sense but I liked it. You are trapped in hyper-minimalist (but not ugly) rooms and must hit the target block with bow and arrows to proceed. The game progressively adds more puzzle elements like switches, arrow (symbols) that deflect the arrow (that you shoot), low gravity, etc.
This game reminded me a lot of the game Alter but it felt a little bit more polished.
It's a really basic puzzle game but the level design has a good progression. Finishing the game took me about 1 hour. I also like this game actually felt "complete" compared to other jam entries.
A few levels were slightly frustrating because they required too strong parcours skills, causing me to fall off over and over again, but the frustration was still in the acceptable range.
This is not the most polished game; there is no music and the sound effects are super basic. I also found the game to be rather buggy, many others have already mentioned the same bugs I also found in their reviews. I wish the bugs will get fixed later.
That was not easy, but was worth it!
I'll be honest, this game starts out so reasonable, then intoduces impressive mechanics in the puzzles, then gets downright evil and hard, and then evil and harder lol. The payoff is wonderful, but gosh darn it that was so tough.
Spoilers below: 🔗
+1 love the awards
+1 love what sounds you have, need ambience
+3 love the level designs, though a bit hard on the physical jumping, and that stupid jump toggle one like 5 from the end lol just after finishing antigravity....
BugsFeatures I found through my struggles:.
So how did I find the will to continue? Well I used fly and noclip to learn the damn tests and play through not once, but three total times from the start
I'm tired and gotta give you credit - that was fun and I got thoroughly invested.
Simple puzzle game, exactly as the title describes
This game is pretty fun to play, the variety of elements to the puzzle make it a perfect game to playthrough if you're bored.
I did however have a few issues playing with it. The glass was really hard to see the edges of (that's an engine issue afaik, but it could've been adressed with putting a border on the glass or smth like that). I didn't even realize you could sprint until later on in the game, when I got stuck in a level that required it.
The buttons also had some issues that I can't quite place, but part of it was my machine lagged sometimes making me unable to make certain jumps.
Overall the game is pretty fun and the story is engaging.
Gameplay without infamy and without praise
Whilst I appreciate the irony, the whole game can be reduced to "shoot a target with your bow". Initially it was good, then when more complex levels made their appearance, it became somewhat cumbersome. The most frustrating thing is probably the two-node jumps that can be achieved only if you're super precise - something that, I think, shouldn't be the main focus of the game. I'm sure the game will be 100% better with a bit more speed (so I'm voting "Neutral" hoping to see that implemented)
Probably more platformer than puzzle but still quite fun
The dialogue is clearly Portal inspired. I'm pretty certain one of the lines about the buttons near the start is taken directly from GLaDOS describing the weighted storage cube. But I don't care because I like Portal.
okay
I'm not good at parkour, I hate parkour, so when the second or third puzzle required me to do a bunch of jumps, which failing any sent me completely back to the begining of the level I quit. The game boils down to shooting things with a bow, be it switches or targets. Gameplay was fun enough, but the parkour element ruined it for me.