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Added new group {falling_node_hurt} to hurt players below falling items.
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Falling nodes will only replace airlike, buildable to, water and attached nodes.
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Any attached nodes will drop as item when replaced.
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Falling nodes with a light source fall with glow active.
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Added 'falling_step(self, pos, dtime)' custom on_step for falling items. 'self' contains falling object data. 'self.node' is the node currently falling. 'self.meta' is the metadata contained within the falling node. 'pos' holds position of falling item. 'dtime' used for timers.
return false to skip further checks by falling_item
Custom Falling Nodes
Tweak falling blocks to add custom controls
Environment / Weather Player vs Environment (PvE) API / Library
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Boulders
NeuromancerAdds pushable boulders which spawn in dirt & stone. They tumble when they wind up on top of each other and cause damage when they fall on you.
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Cozy Lights
SingleDigitIqEarly alpha. Improves the way light sources(torches etc) behave and allows to create huge lights, literal projectors with just a mouse click, light map will be computed for you.