CloneCraft;Libre is a Free/Libre Software clone of a certain proprietary software voxel game that shall remain unnamed, we will refer to it as "The OG Game" here instead, forked from Mineclonia. The OG Game has seen many updates over the years, and with them changed a lot, to some straying too far from what they have come to like. This is why CloneCraft;Libre exists. Unlike Mineclonia which CloneCraft;Libre is forked from, CloneCraft;Libre seeks to recreate the version 1.8 experience of The OG Game and stay true to that version, without keeping up-to-date with the latest features of The OG Game. Content from versions past 1.8 of The OG Game will not be added to CloneCraft;Libre, unless for a very few small potential exceptions where it is deemed inoffensive enough.
CloneCraft;Libre provides an excellent base for modding, as the mod developers do not have to keep chasing an ever changing version of the base game. Newer versions of a base game altering the content of the base game makes the integration of older mods into the game difficult over time, as some of the newer content added may conflic with the content added by the older mods. This is not a problem with CloneCraft;Libre, as CloneCraft;Libre will not add any new content unless it exists in versions prior to and including 1.8. Thus the only new content CloneCraft;Libre will see is content that is currently missing from it but should be there in accordance to the version 1.8 of The OG Game.
CloneCraft;Libre will retain in the background for compatibility with mods some in-game items from newer versions of The OG Game such as copper, such content will be disabled / hidden from the gameplay experience by default, and is only ever enabled if the player purposefully seeks to find the settings to enable such content and proceeds to manually do so. By default the content and the gameplay epxerience will be targeting version 1.8 of The OG Game.
As of this moment, CloneCraft;Libre is very much a work in progress, and there may be breackage. Playing CloneCraft;Libre in it's current state is done with the players own risk and discretion. Aliases have been started to be added to make any attempts to generate newer blocks in the world to instead generate supported blocks. This also helps with the transition of any world save from Mineclonia to CloneCraft;Libre happen without much breackage and lots of unknown blocks appearing in the world. The aliases will be replacing any items added from versions past 1.8 with replacement items that can be found in 1.8. There is no guaranteed compatibility with mods made for Mineclonia or VoxeLibre to work with CloneCraft;Libre but they might. It is still adviced against porting an important world save from Mineclonia / VoxeLibre to CloneCraft;Libre at this current time, but doing so won't destroy everything now.
CloneCraft;Libre as a project will go towards it's own direction, and will not follow whatever Mineclonia or VoxeLibre decide to do with their projects and source code. Some content may be ported over from those games to CloneCraft;Libre and source code shared as with any Free/Libre software project, if such is deemed reasonable and meets the criteria for content that can be added to CloneCraft;Libre as with explained earlier.
The only officially supported language is English, any support for other languages are provided "as is", they may or may not be useful or reflect changes made to CloneCraft;Libre since being forked from Mineclonia. The wider language support is a leftover from being forked from Mineclonia, it will be left untouched and not removed as it may still be useful for those who wish to use them, but official support and accuracy that reflects the gameplay is not guaranteed.
In the first releases 0.1 and 0.2, all the content that is removed from the game has been commented out in the source code, or alternatively the source code lua files have been moved elsewhere to an unused directory. This means the source code for CloneCraft;Libre, basically retains all the source code from Mineclonia from where it was forked, simply commenting out the content that isn't used, this has been indicated with "--removed" added to all the content in the source code that has been commented out. Parts where new source code that does not exist in Mineclonia has been added, is also indicated, as well as replacements of small snippets of source code with newer ones have all been indicated. The source code files that have been removed, do not have any indicators other than they have been put to a separate directory where they aren't used, those files may still contain source code that has been commented out though. All of this is done with the aim to surgically remove all the new content from the game, causing minimal changes in the source code. There will likely be more significant changes in the source code in future releases of CloneCraft;Libre, and also some day in the future, old source code that has been commented out as of now, may be removed entirely as the CloneCraft;Libre project diverges into it's own direction as a forked project.
CloneCraft;Libre is developed on Luanti/Minetest engine version 5.7.0 and presumably will be for a long time. Luanti engine versions below 5.7.0 are not supported. Luanti 5.7.0 is the only officially tested version of the engine, but newer versions should work without issue.
0.2 adds aliases for content that has been removed so that not that many unknown nodes appear in the world and reduces the amount of errors appearing in chat as seen there.
0.3 improves on aliases and removes more newer items from the game. Also added third party mod support which requires the compatibility layer that isn't available on ContentDB, can be downloaded from a link. Fixed generating villages crashing the game
0.4 improvements on aliases, still removing new items since forking from Mineclonia. More third party mod support requiring compatibility layer not available on ContentDB, can be downloaded from a link. Also now there is jumping.
Compatibility layer and supported third party mods can be downloaded from the "Website" link here on ContentDB
The version of Mineclonia that CloneCraft;Libre is forked from is Version: 0.109.3 of Mineclonia
This game is in a beta version state and is provided as-is, game breaking bugs shouldn't occur much anymore.
Some known issues sometimes the sky flickers in a weird way, not rapidly so, but turns dark and back to light again when it's daytime in the overworld Some items from newer versions of The OG Game are still included in CloneCraft;Libre that have to be removed There could possibly be issues with the blaze and guardian mobs, they could be passive and don't harm the player as they should
Brilliant game fork
With Mineclonia being my favourite game on Luanti, I was so excited when I found this fork that retains the classic feel without the modern additions. It also looks like an excellent base for modding
Stable and clean
But would be great to add parrot, wolf tame, campfire, sweet berries, cod, salmon, glow squid, dolphin.
nice mineclonia fork
Nice!
is a Free/Libre minecraft 1.8.
A MineClonia Fork, it is good, because MineClonia is a Free/Libre Minecraft.