CloneCraft;Libre

An unofficial game for Luanti, a fork of Mineclonia. CloneCraft;Libre focuses on creating a more oldschool gameplay experience in comparison to both MineClone 2 as well as Mineclonia

Work in Progress Building Crafting Environment / Weather Magic / Enchanting Mapgen / Biomes / Decoration Plants and Farming Player Effects / Power Ups Survival

Download (26.8 MB)
For Luanti 5.7 and above

How do I install this?

CloneCraft;Libre is a Free/Libre Software clone of a certain proprietary software voxel game that shall remain unnamed, we will refer to it as "The OG Game" here instead, forked from Mineclonia. The OG Game has seen many updates over the years, and with them changed a lot, to some straying too far from what they have come to like. This is why CloneCraft;Libre exists. Unlike Mineclonia which CloneCraft;Libre is forked from, CloneCraft;Libre seeks to recreate the version 1.8 experience of The OG Game and stay true to that version, without keeping up-to-date with the latest features of The OG Game. Content from versions past 1.8 of The OG Game will not be added to CloneCraft;Libre, unless for a very few small potential exceptions where it is deemed inoffensive enough.

CloneCraft;Libre provides an excellent base for modding, as the mod developers do not have to keep chasing an ever changing version of the base game. Newer versions of a base game altering the content of the base game makes the integration of older mods into the game difficult over time, as some of the newer content added may conflic with the content added by the older mods. This is not a problem with CloneCraft;Libre, as CloneCraft;Libre will not add any new content unless it exists in versions prior to and including 1.8. Thus the only new content CloneCraft;Libre will see is content that is currently missing from it but should be there in accordance to the version 1.8 of The OG Game.

CloneCraft;Libre will retain in the background for compatibility with mods some in-game items from newer versions of The OG Game such as copper, such content will be disabled / hidden from the gameplay experience by default, and is only ever enabled if the player purposefully seeks to find the settings to enable such content and proceeds to manually do so. By default the content and the gameplay epxerience will be targeting version 1.8 of The OG Game.

As of this moment, CloneCraft;Libre is very much a work in progress, and there may be breackage. Playing CloneCraft;Libre in it's current state is done with the players own risk and discretion. In the future, aliases will be added to make any attempts to generate newer blocks in the world to instead generate supported blocks. This will also make the transition of any world save from Mineclonia to CloneCraft;Libre happen without breackage and lots of unknown blocks appear in the world. The aliases will be replacing any items added from versions past 1.8 with replacement items that can be found in 1.8. This should also help with mod compatibility with mods made for Mineclonia / VoxeLibre to be used in CloneCraft;Libre. This is currently not yet implemented. It is adviced against porting a world save from Mineclonia / VoxeLibre to CloneCraft;Libre at this current time.

CloneCraft;Libre as a project will go towards it's own direction, and will not follow whatever Mineclonia or VoxeLibre decide to do with their projects and source code. Some content may be ported over from those games to CloneCraft;Libre and source code shared as with any Free/Libre software project, if such is deemed reasonable and meets the criteria for content that can be added to CloneCraft;Libre as with explained earlier.

In the first release 0.1, all the content that is removed from the game has been commented out in the source code, or alternatively the source code lua files have been moved elsewhere to an unused directory. This means the source code for CloneCraft;Libre, basically retains all the source code from Mineclonia from where it was forked, simply commenting out the content that isn't used, this has been indicated with "--removed" added to all the content in the source code that has been commented out. Parts where new source code that does not exist in Mineclonia has been added, is also indicated, as well as replacements of small snippets of source code with newer ones have all been indicated. The source code files that have been removed, do not have any indicators other than they have been put to a separate directory where they aren't used, those files may still contain source code that has been commented out though. All of this is done with the aim to surgically remove all the new content from the game, causing minimal changes in the source code. There will likely be more significant changes in the source code in future releases of CloneCraft;Libre, and also some day in the future, old source code that has been commented out as of now, may be removed entirely as the CloneCraft;Libre project diverges into it's own direction as a forked project.

Currently, this game is in a developmental phase and is provided as-is. This is not yet stable and things may break, if you choose to play this game still, consider yourself warned, you do everything at your own risk.

Some known issues sometimes the sky flickers in a weird way, not rapidly so, but turns dark and back to light again when it's daytime in the overworld going near newly generated villages when the world generation takes place, sometimes crashes the game. Lots of items from newer versions of The OG Game are still included in CloneCraft;Libre that have to be removed broken structures spawn in the overworld and in the nether There are issues with the blaze and guardian mobs, they are passive and don't harm the player as they should

Reviews

Review

Do you recommend this game?

  • No reviews, yet.

Content

View content for game