Noise Visualization for Luanti 🔗
Description 🔗
The noise_vis
mod visualizes Luanti's Value Noise in Luanti. You only need to adjust the noiseparameters in the formspec to get a result.
How to Use 🔗
-
Configure Parameters:
- Set the following fields:
- Offset: Base value of the noise.
- Scale: Amplitude of the noise.
- Spread (X, Y, Z): Noise distribution.
- Seed: Random seed for noise generation.
- Octaves: Number of noise layers.
- Persistence Each octave scale multiplyer (usually appropriate use a number under 1.0 to reduce the scale for each level of detail).
- Position (X, Y, Z): Starting point for the noise map.
- Distance: Extent of the noise map.
- Set the following fields:
-
Generate the Map:
- Click noise to create the noise map. The last map generated by each player is saved in the
worldname/noisemaps/playername.tga
directory. - Click code to get a copypastable
noiseparamps
table. - Click noise underneath the code to generate noise from the code (allows for copy pasting you're own noiseparameters)
- Click noise to create the noise map. The last map generated by each player is saved in the
Nice simple tool to visualize 2D noise
Useful tool if you need a quick visualization of 2D noise, I think I'll keep it.
Although I believe it could use a few more convenience features, to make it more useful to actually use the noise parameters in stuff like mapgens, or decorations. For 2D noises in mapgens, we frequently check if the noise value is within a particular min/max bounds, so customizing the min/max bounds of the rendered pixel color would be very useful.
The information could use some work as well. To make it more "scientific", it should have a gradient showing the meaning of the pixel values, as well as the axis directions (X, Z). Tooltips would also go a long way.
Very strange this is a game and not a mod. I would like it more as a mod. Anyway, this is an overall thumbs up from me.
Btw, have you heard of Perlin Explorer? It's the same, but in 3D.