Noise Visualization for Luanti 🔗
Description 🔗
The noise_vis
mod visualizes Luanti's Value Noise in Luanti. You only need to adjust the noiseparameters in the formspec to get a result.
How to Use 🔗
-
Configure Parameters:
- Set the following fields:
- Offset: Base value of the noise.
- Scale: Amplitude of the noise.
- Spread (X, Y, Z): Noise distribution.
- Seed: Random seed for noise generation.
- Octaves: Number of noise layers.
- Persistence Each octave scale multiplyer (usually appropriate use a number under 1.0 to reduce the scale for each level of detail).
- Position (X, Y, Z): Starting point for the noise map.
- Distance: Extent of the noise map.
- Set the following fields:
-
Generate the Map:
- Click noise to create the noise map. The last map generated by each player is saved in the
worldname/noisemaps/playername.tga
directory. - Click code to get a copypastable
noiseparamps
table. - Click noise underneath the code to generate noise from the code (allows for copy pasting you're own noiseparameters)
- Click noise to create the noise map. The last map generated by each player is saved in the