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For Luanti 5.6 and above

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Noise Visualization for Luanti 🔗

Description 🔗

The noise_vis mod visualizes Luanti's Value Noise in Luanti. You only need to adjust the noiseparameters in the formspec to get a result.

How to Use 🔗

  1. Configure Parameters:

    • Set the following fields:
      • Offset: Base value of the noise.
      • Scale: Amplitude of the noise.
      • Spread (X, Y, Z): Noise distribution.
      • Seed: Random seed for noise generation.
      • Octaves: Number of noise layers.
      • Persistence Each octave scale multiplyer (usually appropriate use a number under 1.0 to reduce the scale for each level of detail).
      • Position (X, Y, Z): Starting point for the noise map.
      • Distance: Extent of the noise map.
  2. Generate the Map:

    • Click noise to create the noise map. The last map generated by each player is saved in the worldname/noisemaps/playername.tga directory.
    • Click code to get a copypastable noiseparamps table.
    • Click noise underneath the code to generate noise from the code (allows for copy pasting you're own noiseparameters)

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