Map Octree

A library for saving large world regions as compressed octree snapshots. Useful for schematics, backups, and fast node queries on huge areas without exhausting server memory.

Work in Progress API / Library

Download (134 KB)
For Luanti 5.14 and above

How do I install this?

map_octree 🔗

Beta version, expect issues and breaking changes (even though there's a lot of automatic testing)
Development assisted by AI (code and documentation).

A library for saving large world regions as compressed octree snapshots. Useful for schematics, backups, and fast node queries on huge areas without exhausting server memory.

Documentation 🔗


Quick Start (for server admins) 🔗

All commands require server priv.

1. Save a region 🔗

Use /octree_pos1 and /octree_pos2 to mark corners (or //pos1 and //pos2 with WorldEdit), then: /octree_save <name>

Or save around yourself with a radius: /octree_save <name> <radius> [<height>]

Snapshots are stored at worldpath/map_octree/<name>.bin.

2. Place 🔗

/octree_place <name> [x,y,z]

If no position is given, it places at the original capture location.

Go to a representative area of your world (e.g., a complex build, a dense city center, or a typical biome) and run:

/octree_autotune

This benchmarks your server and applies the optimal batch settings automatically.

Other useful commands 🔗

  • /octree_maps : List saved snapshots
  • /octree_info: Info about loaded snapshot

Use /help in-game for advanced options.


Settings 🔗

Configure in minetest.conf or via the Settings menu.

  • map_octree_max_total_ram_budget_mb (default: 1000): Max RAM (MB) for snapshot operations. Lower this on low-memory servers (e.g., 256–512).
  • map_octree_reduce_unload_timeout (default: false): Force aggressive mapblock unloading during saves. Enable only on very low-RAM servers where you experience crashes as it is annoying for other players. If you're running a potato server, try lowering the RAM budget first.

Note on RAM budget: This value is only an estimate. Lua memory usage and GC behavior make it impossible to enforce an exact cap. For safety, set the budget to roughly half of the maximum memory you are willing to allocate to map_octree. On large-scale operations or on servers that are already memory-heavy, the cap may be exceeded anyway (other mods, many active mapblocks, players online, etc.). Treat it as a starting point and tune it for your setup.

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