Modify the model and size of entities, including players.
Usage
This section explains how to use this mod.
Example of what is possible to do:
-
disguise into players, blocks, and entities (even dropped items!)
-
disguise players and entities (like dropped items) to blocks or other player/entities
-
make yourself and other entities tiny or huge
-
change others visible names and attributes
Note: Changes are not meant to be permanent. Restarting the server or even reconnections will reset entity models.
Commands
Each command has a dedicated privilege with the same name, except clipboard
, which has clipboard_edit
.
<object>
can be an entity model (as listed with /list_entities
) or an Itemstring (e.g. default:dirt
).
air
is a valid object, which will make the entity invisible.
/clipboard <object_or_property>
/clipboard
: Print the current copied model name.
/clipboard *
: Activate reset mode, which allows you to reset subsequent selected entities.
Deactivate itself if anything is stored in the clipboard (like selecting a block).
/clipboard ""
: Empty the clipboard.
/clipboard <object>
: Copy an object, player or entity to the clipboard
/clipboard .<property>
: Print a property of the copied model, see https://minetest.gitlab.io/minetest/definition-tables/#object-properties.
/clipboard .<property>=<value>
: Change a property in the copied model.
Editing requires the clipboard_edit
privilege. Does not support tables yet.
Example: /clipboard .nametag="FooBar"
/disguise <name> [<object>]
Disguise a player
into an object
. Defaults to the clipboard. An empty clipboard resets your disguise.
/disguiseme [<object>]
Disguise you into an object
. Defaults to the clipboard. An empty clipboard resets your disguise.
/list_entities [<namespace>]
List available entity names, with an optional entity namepace (e.g. mob:
).
/resize <name> [<size>]
Resize a player
into size
, 1
by default.
/resizeme [<size>]
Resize yourself into size
, 1
by default.
Items
entity_modifier:disguise_wand
:
-
Left click on (any) a pointed object to copy it into the clipboard (air will make invisible).
-
Left click on a player/entity to disguise it with the clipboard's model. If in reset mode, the model will be reset to the default.
-
Two consecutive left clicks on a same block/air (non-entity) to clear the clipboard. (no time delay requirement between the two)
-
Right click to disguise you into the copied model. Resets your disguise if the clipboard is empty.
-
Right click with an empty clipboard to copy your model.
-
Not craftable, requires the
disguise
privilege.
Caveats
Blocks can't be disguised, only players/entities (but you can take their appearance).
Some blocks and entities can't be disguised into properly.
Some entities, like dropped items, can't be reset. A workaround is to take it and drop it again.
Partially incompatible with other mods overwriting entity properties (like 3d_armor). You can of course use both, but funny thing could be seen on using disguise.
original
without jokes, what was missing! works does not break!