Description
Void 🔗
This mod forms the core layout of a minigame server when u use this mod, any mod which generates stuff completely stops from doing so giving you full freedom over an empty canvas
Work of every file 🔗
A. init.lua 🔗
- Runs a maximum-coverage loop over Voxel Manipulator bounds (
emintoemax) to replace natural generation arrays with pure air IDs. - Explicitly rebuilds light vectors (
light_data[i] = 15) to eliminate server shadow-rendering bugs in completely open space. - Wipes global biome tracking arrays (
minetest.registered_biomes = {}) to kill intrusive asset loading from base games.
B. nodes.lua 🔗
- Adds new stone and water incase the game refuses to register, its a known bug where game completely removes water, stone from existence and even refuse to register so u can use void mods water and stone alternatively
- Sets specific parameters for physics interactions, visual transparency layers, and liquid viscosity behaviors.
Mapgen Alias Enforcement & Redirections 🔗
Forces built-in map targets to redirect into the global air index using minetest.register_alias_force to avoid crashes:
- mapgen_stone -> air
- mapgen_water_source -> air
- mapgen_river_water_source -> air
- mapgen_lava_source -> air
Important 🔗
- Sometimes it may remove stone and water from existence completely so use wisely on a test world before.