Void Map

Description

Void 🔗

This mod forms the core layout of a minigame server when u use this mod, any mod which generates stuff completely stops from doing so giving you full freedom over an empty canvas


Work of every file 🔗

A. init.lua 🔗

  • Runs a maximum-coverage loop over Voxel Manipulator bounds (emin to emax) to replace natural generation arrays with pure air IDs.
  • Explicitly rebuilds light vectors (light_data[i] = 15) to eliminate server shadow-rendering bugs in completely open space.
  • Wipes global biome tracking arrays (minetest.registered_biomes = {}) to kill intrusive asset loading from base games.

B. nodes.lua 🔗

  • Adds new stone and water incase the game refuses to register, its a known bug where game completely removes water, stone from existence and even refuse to register so u can use void mods water and stone alternatively
  • Sets specific parameters for physics interactions, visual transparency layers, and liquid viscosity behaviors.

Mapgen Alias Enforcement & Redirections 🔗

Forces built-in map targets to redirect into the global air index using minetest.register_alias_force to avoid crashes:

  • mapgen_stone -> air
  • mapgen_water_source -> air
  • mapgen_river_water_source -> air
  • mapgen_lava_source -> air

Important 🔗

  • Sometimes it may remove stone and water from existence completely so use wisely on a test world before.

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Information

Provides

voidmap

Dependencies

Required
default

Information

Type
Mod
Technical Name
voidmap
Languages
English
License
MIT
Maintenance State
Work in Progress
Added
2026-05-30 11:54 UTC
Maintainers
jolethen