Some mod developers have shown an interest in having an on_walk_over event. This is useful for pressure-plates and the like.
See this issue - https://github.com/minetest/minetest/issues/247
I have implemented a server_side version in lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.
Example Usage
minetest.register_node("somemod:someblock", {
description = key,
tiles = {"somemod_someblock.png"},
groups = {cracky=1},
on_walk_over = function(pos, node, player)
minetest.chat_send_player(player, "Hey! Watch it!")
end,
})
Much needed feature, but a poor implementation
player:getpos()
(should trigger a warning?) and{x=...,y=...,z=...}
vector (rather thanvector.offset
).loc ~= nil
check.on_walk_over
.In conclusion, I would strongly advise against depending on this library in its current state. Modders should rather roll their own.