Inventory Change Callback
Provide a universal global callback for handling player inventory changes.
Information for GAME developers
The mod can handle all types of natural events ("move"
, "put"
, "take"
,
"dig"
, "place"
, "pickup"
, "eat"
), except the changes made manually in
code. So please don't forget to call
rr.handle_player_inventory_changes(player)
after using inventory
changing functions:
local name = player:get_player_name()
local inv = player:get_inventory()
local list = inv:get_list("main")
-- Your changes example:
list[1] = ItemStack("")
inv:set_list("main", list)
Now trigger handlers manually:
-- "custom" is optional action name
rr.handle_player_inventory_changes(player, "custom")
OR just update cache (if you don't want to trigger them for some reason):
rr.player_inventory_main_lists[name] = list
Information for MOD developers
It is actually not necessary to add a handler to every custom event in the game. Alternatively, you can just use this workaround, which will check the inventory of all players in the game every second:
minetest.register_on_mods_loaded(rr.auto_detect_inventory_changes)
Usage
See test.lua.
Debug mode
Uncomment lines at the bottom of init.lua.
This mod was created in Rustroot Forge.
All my mods uses Luanti LSP-API annotations, StyLua and Luacheck.