This mod provides an API for other mods and is useless by itself.
API 🔗
formspec_ast.parse(formspec_string): Parsesformspec_stringand returns an AST.formspec_ast.unparse(tree): Unparses the abstract syntax tree provided and returns a formspec string.formspec_ast.interpret(string_or_tree): Returns a formspec string after (optionally parsing) and unparsing the formspec provided.formspec_ast.walk(tree): Returns an iterator (use this directly in a for loop) that will return all nodes in a tree, including ones inside containers.formspec_ast.find(tree, node_type): Similar towalk(tree), however only returnsnode_typenodes.formspec_ast.get_element_by_name(tree, name): Returns the first element in the tree with the namename.formspec_ast.get_elements_by_name(tree, name): Returns a list of all the elements with the namename.formspec_ast.apply_offset(tree, x, y): Shifts all elements intree. Similar tocontainer.formspec_ast.flatten(tree): Removes all containers and offsets elements that were in containers accordingly. Note thatscroll_container[]elements are not flattened.formspec_ast.show_formspec(player_or_name, formname, formspec): Similar tominetest.show_formspec, however also accepts player objects and will passformspecthroughformspec_ast.interpretfirst.formspec_ast.safe_parse(string_or_tree): Similar toformspec_ast.parse, however will delete any elements that may crash the client (or any I haven't added to the safe element list). The safe element list that this function uses is very limited, it may break complex formspecs.formspec_ast.safe_interpret(string_or_tree): Equivalent toformspec_ast.unparse(formspec_ast.safe_parse(string_or_tree)).formspec_ast.formspec_escape(text): The same asminetest.formspec_escape, should only be used when formspec_ast is being embedded outside of Minetest.
AST 🔗
The AST is similar (and generated from) the formspec element list, however all attributes are lowercase.
Recent backwards incompatibilities 🔗
While I try to reduce backwards incompatibilities, sometimes they are necessary to either fix bugs in formspec_ast or for implementing new formspec features.
April 2023 🔗
- The
current_tabvalue of tabheader elements is now parsed as a number.
February 2022 🔗
- The value of scrollbars is now a number instead of a string.
- The
item,listelem, andcaptionfields are nowitems,listelems, andcaptions. The old names still work when unparsing formspecs for now but are no longer used when parsing formspecs.
March 2021 🔗
- The
index_eventvalue fordropdownis now a boolean instead of a string.
February 2021 🔗
- The
close_on_entervalue forfield_close_on_enteris now a boolean instead of a string. - The
frame_count,frame_durationandframe_startvalues inanimated_imageare now numbers.
September 2020 🔗
- The
style[]element has aselectorsfield instead ofname. Usingnamewhen unparsing formspecs still works, however parsed formspecs always useselectors.
Special cases 🔗
formspec_version(provided it is the first element) is moved totree.formspec_version(1by default).
formspec_ast.parse example 🔗
Note that the whitespace in the formspec is optional and exists for
readability. Non-numeric table items in the dump() output are re-ordered for
readability.
> tree = formspec_ast.parse('size[5,2] '
>> .. 'style[name;bgcolor=blue;textcolor=yellow]'
>> .. 'container[1,1]'
>> .. ' label[0,0;Containers are fun]'
>> .. ' container[-1,-1]'
>> .. ' button[0.5,0;4,1;name;Label]'
>> .. ' container_end[]'
>> .. ' label[0,1;Nested containers work too.]'
>> .. 'container_end[]'
>> .. ' image[0,1;1,1;air.png]')
> print(dump(tree))
{
formspec_version = 1,
{
type = "size",
w = 5,
h = 2,
},
{
type = "style",
selectors = {"name"},
props = {
bgcolor = "blue",
textcolor = "yellow",
},
},
{
type = "container",
x = 1,
y = 1,
{
type = "label",
x = 0,
y = 0,
label = "Containers are fun",
},
{
type = "container",
x = -1,
y = -1,
{
type = "button",
x = 0.5,
y = 0,
w = 4,
h = 1,
name = "name",
label = "Label",
},
},
{
type = "label",
x = 0,
y = 1,
label = "Nested containers work too.",
},
},
{
type = "image",
x = 0,
y = 1,
w = 1,
h = 1,
texture_name = "air.png",
},
}
formspec_ast.flatten example 🔗
> print(dump(formspec_ast.flatten(tree)))
{
formspec_version = 1,
{
type = "size",
w = 5,
h = 2,
},
{
type = "style",
selectors = {"name"},
props = {
bgcolor = "blue",
textcolor = "yellow",
},
},
{
type = "label",
x = 1,
y = 1,
label = "Containers are fun",
},
{
type = "button",
x = 0.5,
y = 0,
w = 4
h = 1,
name = "name",
label = "Label",
},
{
type = "label",
x = 1,
y = 2,
label = "Nested containers work too.",
},
{
type = "image",
x = 0,
y = 1,
w = 1,
h = 1,
texture_name = "air.png",
},
}
formspec_ast.unparse example 🔗
> print(formspec_ast.unparse(tree))
size[5,2,]style[name;textcolor=yellow;bgcolor=blue]container[1,1]label[0,0;Containers are fun]container[-1,-1]button[0.5,0;4,1;name;Label]container_end[]label[0,1;Nested containers work too.]container_end[]image[0,1;1,1;air.png]
> print(formspec_ast.unparse(formspec_ast.flatten(tree)))
size[5,2,]style[name;textcolor=yellow;bgcolor=blue]label[1,1;Containers are fun]button[0.5,0;4,1;name;Label]label[1,2;Nested containers work too.]image[0,1;1,1;air.png]
Great for modders!
Use of this parser will lead to a whole new class of formspecs. Can't wait for more mods to use it!