Register, Attach & Detach

Register glowing 3D items and custom display nodes that you can easily attach to players, place on walls, or showcase on pedestals.

API / Library

Download (35 KB)
For Luanti 5.14 and above

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About RADAPI 🔗

RADAPI makes your game world feel alive by adding high-quality visuals to your items. It allows you to display items as 3D models attached to players or mobs, such as a sword held in a hand or a backpack worn on a character's shoulders.

The system is built to be easy to use. You can create item frames for walls and pedestals for floors that showcase your items with perfect positioning and rotation. RADAPI also features a built-in Dynamic Lighting Engine, allowing items like lanterns and torches to actually glow and light up the area around a player as they walk.

With the new Torch Engine, you can create high-fidelity torches that realistically burn down over time. These torches automatically adapt to their surroundings—changing their shape and model based on whether they are placed on a floor, a wall, or a ceiling. They even feature multi-stage "burnout" logic, dimming slowly until they eventually flicker out and leave a burnt stick behind.

The Archery System brings realistic projectile physics to your game with Newtonian mechanics, gravity, and kinetic damage calculation. Arrows can be equipped with stunning visual trails that are fully customizable—control particle textures, glow intensity, spread, lifetime, and size. Bows feature smooth FOV zoom mechanics and charging animations for an immersive combat experience.

Everything is handled automatically behind the scenes. Your attachments are saved when you log out and appear again when you log back in. If a player dies, the items drop safely on the ground. RADAPI is designed to stay out of the way of your existing code while giving you the power to make your items look impressive with very little effort.


What's New in v2.4.0 🔗

  • Customizable Arrow Trails: Full control over particle effects, textures, glow, and behavior for projectile weapons
  • Enhanced Physics Engine: Improved collision detection and kinetic damage calculation for projectiles
  • Performance Optimizations: More efficient globalstep handling and attachment management
  • Blank Asset Fallbacks: The API now handles missing textures and meshes gracefully, using blank fallbacks to prevent crashes during development

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