Traverse

Adds cannons, pipes and tractor beams to allow players and entities to traverse the world in new ways.

Building Creative Player Effects / Power Ups Transport

Download (65 KB)
For Luanti 5.10 and above

How do I install this?

Note to users upgrading to 2.0 or higher

The new cannon pipe for the cannon will appear on cannons placed in previous versions once you right click and send the formspec by pressing enter.

Traverse

Travers introduces three nodes which move players, animals and items around: A cannon, a pipe and a tractor beam

Complete with digilines support. Missing arguments are not changed, unknown arguments are ignored.

Due to their capabilities they are prone to abuse. Be mindful of that for multiplayer servers.

They are currently only available from the creative inventory. Feel free to suggest recipes and translations. If you post the translation on ContentDB please use an existing translation file as template format it as code block.

All of the mechanics work perfectly fine with Mesecons’ pistons. The tractor beam generator's force field will move with it. The cannon's entity moves with the cannon. The pipe will destruct the pipe on the other end and create a new pipe where it's moved to.

Cannon

Shoots subject with a starting velocity defined by the player.

Digilines example: digiline_send("1",{[number],[number],[number]})

Tractor Beam Generator

Holds the subject in air and moves it towards or away from the node. Can be turned off. Closer nodes have stronger forcefields than nodes farther away.

Digilines example: digiline_send("1",{pull=[bool],off=[bool],reach=[number]})

Pipe

Automatically creates a second one. Teleports the subject two blocks after the other pipe. Not configurable.

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