Update 3.0 🔗
- Thanks to the new GUID system, Luanti 2.13 provides, the invisible objects moving the players, animals and items can now be saved and reparented when the world is loaded again. In simple terms it means you will no longer fall to certain deaths after firing yourself with a cannon, shutting down the world midflight and starting it up again.
- Recipes for VoxeLibre, Mineclonia and MTG have been added
- A Show-Trajectory button has been added which displays the trajectory using particles
Traverse 🔗
Travers introduces three nodes which move players, animals and items around: A cannon, a pipe and a tractor beam
Complete with digilines support. Missing arguments are not changed, unknown arguments are ignored.
Due to their capabilities they are prone to abuse. Be mindful of that for multiplayer servers.
Feel free to suggest translations. If you post the translation on ContentDB please use an existing translation file as template format it as code block.
All of the mechanics work perfectly fine with Mesecons’ pistons. The tractor beam generator's force field will move with it. The cannon's entity moves with the cannon. The pipe will destruct the pipe on the other end and create a new pipe where it's moved to.
Cannon 🔗
Shoots subject with a starting velocity defined by the player.
Digilines example: digiline_send("1",{[number],[number],[number]})
Tractor Beam Generator 🔗
Holds the subject in air and moves it towards or away from the node. Can be turned off. Closer nodes have stronger forcefields than nodes farther away.
Digilines example: digiline_send("1",{pull=[bool],off=[bool],reach=[number]})
Pipe 🔗
Automatically creates a second one. Teleports the subject two blocks after the other pipe. Not configurable.
Note to users upgrading to 2.0 or higher 🔗
The new cannon pipe for the cannon will appear on cannons placed in previous versions once you right click and send the formspec by pressing enter.