According to the in-game guide, this game was made over the course of 8 years. To be perfectly frank, it looks more like 8 weeks of work at best.
Combat barely functions. Mobs appear to be identical reskins of the same model, are incapable of moving slightly to the side to get around an obstacle, and cease to do damage if the player puts on any piece of armor. A pair of wooden clogs is all it takes to foil these beasts, who will queue up ~2m from the player and respectfully wait to be slain. That is, unless they come in contact with any water which will melt them in seconds. Just to be sure that this wasn't just an early-game thing, I turned on noclip and flew to Y -1,750. The mobs there were no different.
The game's UI is a sprawling mess of menus, full of typos and broken english. I assume english is not the dev's first language, but it makes some sections (such as the guide explaining how the game works) mostly-unintelligible. Of course, none of that excuses the poor layout and UX, which often requires twice as much clicking to do anything as similar games.
The game seems to revolve upgrading a 'battleaxe', which is every tool from MTG combined, indestructible, and better than them in every way. And yet, those tools still exist to clog up the craftguide for no reason...
I could keep going, there's plenty more to say but... the dev clearly doesn't care about the quality of their game, and I'm finding it hard to care about the quality of my review. I think I've given enough examples to make my point.
Thank you for your feedback. I would like to see someone do my job in 8 weeks :)
For the monsters I use the mobs Redo Api. I update this regularly. (so I am not responsible for the movement of the monsters)
I know that armor immediately protects the player from all monsters. This is a big problem and is planned for the next version to be fixed.
It is correct that my first language is not English. But I will try to find someone who can help me translate.
I'm thinking about removing some items from the default mods.
But I have to say it's not right that I don't care about the quality of the game. The problem is that Regnum was my first programming experience and at the beginning only consisted of a few additional blocks. It is very important to me that a new update remains compatible with the previous one. Unfortunately, this prevents some changes that I would like to make.
I've been updating the game regularly for over five years and will continue to do so in the future. If you look at some older versions of the game you will see that a lot has changed since then. There is still a lot to do, but unfortunately my time is very limited at the moment.
According to the in-game guide, this game was made over the course of 8 years. To be perfectly frank, it looks more like 8 weeks of work at best.
Combat barely functions. Mobs appear to be identical reskins of the same model, are incapable of moving slightly to the side to get around an obstacle, and cease to do damage if the player puts on any piece of armor. A pair of wooden clogs is all it takes to foil these beasts, who will queue up ~2m from the player and respectfully wait to be slain. That is, unless they come in contact with any water which will melt them in seconds. Just to be sure that this wasn't just an early-game thing, I turned on noclip and flew to Y -1,750. The mobs there were no different.
The game's UI is a sprawling mess of menus, full of typos and broken english. I assume english is not the dev's first language, but it makes some sections (such as the guide explaining how the game works) mostly-unintelligible. Of course, none of that excuses the poor layout and UX, which often requires twice as much clicking to do anything as similar games.
The game seems to revolve upgrading a 'battleaxe', which is every tool from MTG combined, indestructible, and better than them in every way. And yet, those tools still exist to clog up the craftguide for no reason...
I could keep going, there's plenty more to say but... the dev clearly doesn't care about the quality of their game, and I'm finding it hard to care about the quality of my review. I think I've given enough examples to make my point.
Thank you for your feedback. I would like to see someone do my job in 8 weeks :)
For the monsters I use the mobs Redo Api. I update this regularly. (so I am not responsible for the movement of the monsters) I know that armor immediately protects the player from all monsters. This is a big problem and is planned for the next version to be fixed. It is correct that my first language is not English. But I will try to find someone who can help me translate. I'm thinking about removing some items from the default mods.
But I have to say it's not right that I don't care about the quality of the game. The problem is that Regnum was my first programming experience and at the beginning only consisted of a few additional blocks. It is very important to me that a new update remains compatible with the previous one. Unfortunately, this prevents some changes that I would like to make. I've been updating the game regularly for over five years and will continue to do so in the future. If you look at some older versions of the game you will see that a lot has changed since then. There is still a lot to do, but unfortunately my time is very limited at the moment.
Remake would took to much time. I will only work on bugfixes,problems and small changes.
Hey you can make a base mod and rename every required dependency in each mod and well instead of mobs redo api use creatura