Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
. item despawning (they dont despawn and it can cause issues over time)
they do, after 5 minutes of being loaded, if you leave the area and it is unloaded the timer is essentially suspended so you can get your items back when you die somewhere far away from your bed.
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
other than that, pretty good!
they do, after 5 minutes of being loaded, if you leave the area and it is unloaded the timer is essentially suspended so you can get your items back when you die somewhere far away from your bed.
yeah minecarts are a bit bad.
its still pretty good tho!!!!! i do rlly like it, but i would legit do anything for entity collision for minecarts