While advtrains is much much much better than the standard minecart mods (that are totally fine) it still has too tight curves and too steep slopes in comparison to (standard) trains, which you notice easily both easily and outside when the train is going around curves or up/down hills.
This mod addresses this with less steep slopes improving the experience significantly.
Only downside is that (AFAICT from the git version, didn't check the ContentDB release) there is no crafting recipe for the new slope placer. But that is easily added.
It would be nice if the new slopes were registered using the already-existing slope-placer, but Advtrains does not support that yet, so I had to use a different one. As a temporary solution, I am planning to override the current slope-placer with the new one while keeping the 2- and 3-node long slopes, but that would be no more than a kludge (and so it would be inelegant).
EDIT: latest release fixes this by merging both slope-placers.
While advtrains is much much much better than the standard minecart mods (that are totally fine) it still has too tight curves and too steep slopes in comparison to (standard) trains, which you notice easily both easily and outside when the train is going around curves or up/down hills.
This mod addresses this with less steep slopes improving the experience significantly.
Only downside is that (AFAICT from the git version, didn't check the ContentDB release) there is no crafting recipe for the new slope placer. But that is easily added.
Thank you Nazalassa!
It would be nice if the new slopes were registered using the already-existing slope-placer, but Advtrains does not support that yet, so I had to use a different one. As a temporary solution, I am planning to override the current slope-placer with the new one while keeping the 2- and 3-node long slopes, but that would be no more than a kludge (and so it would be inelegant).
EDIT: latest release fixes this by merging both slope-placers.