Welcome, to the introduction Thread for Simple Working Villages.
I thought I would start a thread, just incase there are any questions or comments.
Big thanks for the Work done by the original creator theFox6, without which this version would not exist !!
This is only a working prototype, just to see what can be done.
Current known "character traits".
Until the Medic and Vet has a workplace, they will remain in the town square and heal anyone that comes near...
Once the Grasscutter has cleared the area he is in, he will stop. Grab him with the "Lead" mod and pull him in a direction to start him to slide.. he will then continue sliding in the started direction until he spots something to cut. This temporary work around kinda works quite well for now.
Sometimes the Villages can ... lets call it "Fight" or go "Dancing" together. this is due to my very very simple collision detection. The Villages also cannot really see players yet.... This "Fighting" or "Dancing" does not happen often, so is classed as a minor issue, just grab a lead and split them up.
I have many many ideas for new characters, some of these include:
Chef
Bodyguard
Security Guard
Engineer
Foundry worker
Teacher
Librarian
Waitress
RoadWorker
Apple Picker
Sheep Shearer
Cow Milker
Waterboy
Landscaper (glorified fence builder, to free the builder ?)
and more town comming soon.
BUGS:
One Major issue seems to be when running on 5.6. A Memory issues cause's the apparent loss of Ownership, and a loss of NPC inventory. I may attempt a quick fix for the Ownership Error.. Updating to 5.12 FIXES this issue, so I may pull compatibility for 5.6 ?
Sometimes the Mayor does not complete setting up a new build before getting the builder to build (game ends). Noticable on restart by the Mayor stopping at a build marker, and progressing no further. just deleting the offending marker allows the mayor to continue.
Anyway Let me know what you think,
and I hope you have fun playing !!
Welcome, to the introduction Thread for Simple Working Villages.
I thought I would start a thread, just incase there are any questions or comments.
Big thanks for the Work done by the original creator theFox6, without which this version would not exist !! This is only a working prototype, just to see what can be done.
Current known "character traits".
Until the Medic and Vet has a workplace, they will remain in the town square and heal anyone that comes near...
Once the Grasscutter has cleared the area he is in, he will stop. Grab him with the "Lead" mod and pull him in a direction to start him to slide.. he will then continue sliding in the started direction until he spots something to cut. This temporary work around kinda works quite well for now.
Sometimes the Villages can ... lets call it "Fight" or go "Dancing" together. this is due to my very very simple collision detection. The Villages also cannot really see players yet.... This "Fighting" or "Dancing" does not happen often, so is classed as a minor issue, just grab a lead and split them up.
I have many many ideas for new characters, some of these include: Chef Bodyguard Security Guard Engineer Foundry worker Teacher Librarian Waitress RoadWorker Apple Picker Sheep Shearer Cow Milker Waterboy Landscaper (glorified fence builder, to free the builder ?)
and more town comming soon.
BUGS:
One Major issue seems to be when running on 5.6. A Memory issues cause's the apparent loss of Ownership, and a loss of NPC inventory. I may attempt a quick fix for the Ownership Error.. Updating to 5.12 FIXES this issue, so I may pull compatibility for 5.6 ?
Sometimes the Mayor does not complete setting up a new build before getting the builder to build (game ends). Noticable on restart by the Mayor stopping at a build marker, and progressing no further. just deleting the offending marker allows the mayor to continue.
Anyway Let me know what you think, and I hope you have fun playing !!