The textures are good (even the logs). "Mod soup" is absent. There's attention to detail. It plays like a "good old-fashioned survival sandbox" game. The biomes are sized & stocked for adventure. Monsters are dangerous but beatable. It's playable on mobile.
The strongest competitors on "general polish" are Repixure and AOM, but their worlds feel desolate & wild compared to Mineclonia.
I came to the game late, put off by the "clone" in the name, and I regret it: Minecraft seems to provide a basic artistic direction, but Mineclonia has upgraded it carefully, e.g. with finer hit-boxes, a player that breathes, bouncier creatures, and less-grindy farming that still satisfies.
This game feels well-rounded without extra mods, and I look forward to playing more soon.
The textures are good (even the logs). "Mod soup" is absent. There's attention to detail. It plays like a "good old-fashioned survival sandbox" game. The biomes are sized & stocked for adventure. Monsters are dangerous but beatable. It's playable on mobile.
The strongest competitors on "general polish" are Repixure and AOM, but their worlds feel desolate & wild compared to Mineclonia.
I came to the game late, put off by the "clone" in the name, and I regret it: Minecraft seems to provide a basic artistic direction, but Mineclonia has upgraded it carefully, e.g. with finer hit-boxes, a player that breathes, bouncier creatures, and less-grindy farming that still satisfies.
This game feels well-rounded without extra mods, and I look forward to playing more soon.