Hey, I've recently tried to build an iron farm in my survival world, which uses the mechanic of 3 villagers spawning iron golems when encountering threats like zombies. As someone who transferred from voxelibre to mineclonia, which i find personally more stable with more features, I also expected this iron golem spawning feature which is present in voxelibre, but it unfortunately wasn't after building various different iron farm designs, and it turns out, it takes a whopping 20 villagers to make this farm, similar to bedrock edition. I know this is a bit of an ask but it would be great if you made the game recognise a village as 3 villagers and 3 beds instead of 20 villagers and 20 beds.
No, what I suspect the OP doesn't understand is that villagers are required to sleep and have a line of sight to each other to be eligible to spawn iron golems. This isn't a bug, just a mechanic in Minecraft 1.14+ that undermines iron farm tutorials made for earlier versions.
Hey, I've recently tried to build an iron farm in my survival world, which uses the mechanic of 3 villagers spawning iron golems when encountering threats like zombies. As someone who transferred from voxelibre to mineclonia, which i find personally more stable with more features, I also expected this iron golem spawning feature which is present in voxelibre, but it unfortunately wasn't after building various different iron farm designs, and it turns out, it takes a whopping 20 villagers to make this farm, similar to bedrock edition. I know this is a bit of an ask but it would be great if you made the game recognise a village as 3 villagers and 3 beds instead of 20 villagers and 20 beds.
As far as I know this should work. It could be a newly introduced bug though. I created an issue on our repository. https://codeberg.org/mineclonia/mineclonia/issues/3737
As I posted in the issue tracker: