I was intrigued by the shapeshifting nature of rooms and corridors and a bit scared of some creatures that have might jumped out of nowhere. However, after having found myself stuck in the same room for a while, I started feeling that shapeshifting pitch black places are not enough for a solid gameplay. It's the foundation for something, yes, but right now it misses those elements that can more easily help judging the game in its entirety. Also, too bad there isn't any background music, it would have helped a lot in creating an eery atmosphere.
I originally planned to ship 10 levels in the game, but that eventually fell to 5 due to time constraints. the levels were also not made very well.
e.g the final level could not be beaten as it lacked the code to allow it to be a beatable level.
There might be updates to this game or a seperate game that expands the idea in a much more 'complete' way
I was intrigued by the shapeshifting nature of rooms and corridors and a bit scared of some creatures that have might jumped out of nowhere. However, after having found myself stuck in the same room for a while, I started feeling that shapeshifting pitch black places are not enough for a solid gameplay. It's the foundation for something, yes, but right now it misses those elements that can more easily help judging the game in its entirety. Also, too bad there isn't any background music, it would have helped a lot in creating an eery atmosphere.
I originally planned to ship 10 levels in the game, but that eventually fell to 5 due to time constraints. the levels were also not made very well. e.g the final level could not be beaten as it lacked the code to allow it to be a beatable level. There might be updates to this game or a seperate game that expands the idea in a much more 'complete' way