You can definitely tell the author worked hard trying to create a narrative with voice acting (it's AI-generated, so heh, but still the aseptic voice fits within the narration), yet I think it needs some polishing (e.g. the camera glitching in the intro). The movement mechanic takes time to master and it can lead to some initial frustration, I would have probably lowered the learning curve in the beginning. I don't know if I'd play a whole game based on this
The "circle" based camera movement right at the intro is implemented badly, but that's what I personally had time for haha. Will address post jam, make it smooth as butter.
As for the difficulty, yeah i think I'll have to remove the first left looking swing and the lava tutorial timing based swing as well, its just too hard. you should have seen what it was 7 days ago though, haha. this IS the easy version lol.
As for a whole game, yeah i planned another 7 or so actual missions, which i think would do the mechanic and "story" justice, the hard part will be keeping it balanced between too hard and too easy to make it fun.
You can definitely tell the author worked hard trying to create a narrative with voice acting (it's AI-generated, so heh, but still the aseptic voice fits within the narration), yet I think it needs some polishing (e.g. the camera glitching in the intro). The movement mechanic takes time to master and it can lead to some initial frustration, I would have probably lowered the learning curve in the beginning. I don't know if I'd play a whole game based on this
Agree on all points:
The "circle" based camera movement right at the intro is implemented badly, but that's what I personally had time for haha. Will address post jam, make it smooth as butter.
As for the difficulty, yeah i think I'll have to remove the first left looking swing and the lava tutorial timing based swing as well, its just too hard. you should have seen what it was 7 days ago though, haha. this IS the easy version lol.
As for a whole game, yeah i planned another 7 or so actual missions, which i think would do the mechanic and "story" justice, the hard part will be keeping it balanced between too hard and too easy to make it fun.