[Reviewing the version pre-today's release.] Only takes a few seconds to boot and runs really well. Amazing lighting, beautiful scenery and interesting things to find eg fortresses, shipwrecks, portals, guardian temples, etc. Villages and trading are great, including being able to magic a village up anywhere via /spawnstruct village. Baby villagers look like little grown-ups, lol, but the baby zombies and animals are entirely adorable. Love the jumping dolphins and wolf companions especially. Never played Minecraft, and am very new to Mineclonia, but so far really also like e.g. being able to throw snowballs, bee mod, that corners auto-shape when building, and fast-growing crops. Also, documentation in-game, and the lookup tool, are excellent.
Closed Codeberg account along with others wasn't using, but I hope it's okay to reference a few issues here. (Sorry, thought had to convert review to a thread, but now seeing should have posted as new thread.)
Had to turn off the new features in Settings, as it overworked cpu/gpu of 2023 pc bought for art ie decent gpu/cpu/ram.
Can't use unified inventory thus quickstack not possible too, causing many more clicks (accessibility?). Don't know if there's a way to auto-stack otherwise? No unified inventory = no waypoints. Thankfully travelnet works, and using simple waypoints mod to get 'home' [lots of text fills the sky if more than 1-2 waypoints]. Might it be possible to bring in waypoints and quickstacking?
Leaf decay is so slow I thought it was broken. Has taken enjoyment out of chopping trees! Any other mod I've tried seems to get overidden, as there's no change. Have to reference too many clicks again/accessibility.
Overall, very enjoyable and nice environment to be in. Thank you to everyone involved; really appreciate, but taking a break at this point, sadly, as Mineclonia has some very uniquely nice features, but helpful inventory features are critical for a storage-based game.
Hi! Missed your feedback/requests. It would probably be easier if you had put them into a separate regular thread, but I will try to answer here anyways.
Had to turn off the new features in Settings, as it overworked cpu/gpu of 2023 pc bought for art ie decent gpu/cpu/ram.
The game should run perfectly well with default settings on older hardware. The only setting which require somewhat modern hardware (specifically CPU) is our custom singlenode mapgen, but my Ryzen 5600 from 2022 can run that with no problems. Can you tell us what settings you are refering to and what hardware you have?
Can't use unified inventory thus quickstack not possible too, causing many more clicks (accessibility?).
I do not know exactly why this is, but I assume it is simply incompatible with our API. I think this the responsibility of modders as otherwise we would have to spend a lot of effort maintaining compatibility with mods written for Minetest Game.
Don't know if there's a way to auto-stack otherwise? No unified inventory = no waypoints.
Thankfully travelnet works, and using simple waypoints mod to get 'home' [lots of text fills the sky if more than 1-2 waypoints].
Might it be possible to bring in waypoints and quickstacking?
Not sure exactly what you mean by this. It does however sound like something outside of the scope for Mineclonia, but can be implemented as a mod.
Leaf decay is so slow I thought it was broken.
Has taken enjoyment out of chopping trees! Any other mod I've tried seems to get overidden, as there's no change. Have to reference too many clicks again/accessibility.
If existing tree chopping mods only work with Minetest Game, then someone needs to update them or create separate mods that support Mineclonia.
[Reviewing the version pre-today's release.] Only takes a few seconds to boot and runs really well. Amazing lighting, beautiful scenery and interesting things to find eg fortresses, shipwrecks, portals, guardian temples, etc. Villages and trading are great, including being able to magic a village up anywhere via /spawnstruct village. Baby villagers look like little grown-ups, lol, but the baby zombies and animals are entirely adorable. Love the jumping dolphins and wolf companions especially. Never played Minecraft, and am very new to Mineclonia, but so far really also like e.g. being able to throw snowballs, bee mod, that corners auto-shape when building, and fast-growing crops. Also, documentation in-game, and the lookup tool, are excellent.
Closed Codeberg account along with others wasn't using, but I hope it's okay to reference a few issues here. (Sorry, thought had to convert review to a thread, but now seeing should have posted as new thread.) Had to turn off the new features in Settings, as it overworked cpu/gpu of 2023 pc bought for art ie decent gpu/cpu/ram. Can't use unified inventory thus quickstack not possible too, causing many more clicks (accessibility?). Don't know if there's a way to auto-stack otherwise? No unified inventory = no waypoints. Thankfully travelnet works, and using simple waypoints mod to get 'home' [lots of text fills the sky if more than 1-2 waypoints]. Might it be possible to bring in waypoints and quickstacking? Leaf decay is so slow I thought it was broken. Has taken enjoyment out of chopping trees! Any other mod I've tried seems to get overidden, as there's no change. Have to reference too many clicks again/accessibility.
Overall, very enjoyable and nice environment to be in. Thank you to everyone involved; really appreciate, but taking a break at this point, sadly, as Mineclonia has some very uniquely nice features, but helpful inventory features are critical for a storage-based game.
Hi! Missed your feedback/requests. It would probably be easier if you had put them into a separate regular thread, but I will try to answer here anyways.
The game should run perfectly well with default settings on older hardware. The only setting which require somewhat modern hardware (specifically CPU) is our custom singlenode mapgen, but my Ryzen 5600 from 2022 can run that with no problems. Can you tell us what settings you are refering to and what hardware you have?
I do not know exactly why this is, but I assume it is simply incompatible with our API. I think this the responsibility of modders as otherwise we would have to spend a lot of effort maintaining compatibility with mods written for Minetest Game.
Not sure exactly what you mean by this. It does however sound like something outside of the scope for Mineclonia, but can be implemented as a mod.
If existing tree chopping mods only work with Minetest Game, then someone needs to update them or create separate mods that support Mineclonia.