The Mag-grav idea was really interesting and I had lots of fun launching all over and swinging around.
However I found it really hard to actually be able to click on the nodes and even lowered my fov from 110 to 60 in hopes to combat this.
The activation and disactivation of the ability was somewhat counterintuitive, though that may be just me.
Honestly I had a lot of fun, though I just got very frustrated several times. The last level I kept getting really close but I didn't quite hit the yellow particles ig.
The training level with all the lasers was really hard because I kept musjudging the size of the charactor, I would go through a space thinking I had plenty of room but in reality I didn't.
The Mag-grav idea was really interesting and I had lots of fun launching all over and swinging around.
However I found it really hard to actually be able to click on the nodes and even lowered my fov from 110 to 60 in hopes to combat this. The activation and disactivation of the ability was somewhat counterintuitive, though that may be just me.
Honestly I had a lot of fun, though I just got very frustrated several times. The last level I kept getting really close but I didn't quite hit the yellow particles ig. The training level with all the lasers was really hard because I kept musjudging the size of the charactor, I would go through a space thinking I had plenty of room but in reality I didn't.
Don't play if you get ragebaited by hard games.
Thanks for the feedback! I'll definitely look to rework the starting level difficulties and layouts post jam.
kinda hard to judge difficulty when you have been working on the physics for a month haha.
As for the release of the attraction... yeah i made this game work for mobile and tablets too (try it, haha)
Otherwise i would do some sort of left, right click system.
Oh I see, that makes sense. Yeah I never even thought about mobile users XD.
But you're right about the difficulty, I heard somewhere that whenever the dev thinks it's perfect it's way too hard.
I'm sure if you don't care about having the two platforms work different you could make the rightclick/leftclick idea a setting.