What is the purpose of this game? I was told to find a guy named something like Aaugh, walked down the path, griefed that dudes house and stole all his pots. Then was told I was supposed to be looking for drugs instead of mining iron in his basement, so I set down all my pots and went scrounging for—pot. Then I talked to a rock. However, I left all my pots behind, so I didn't make potions, opting instead to grant myself fast so I could make the journey faster. Eventually the path ended.
Sooo...what? I guess it's kind of brainrottedly funny at times, with the informal chatter of the inanimate thingies. That and the pretty scenery is about it. There is no drive to this game. How does this have to do with "line of sight??" Had to update from 5.11 to 5.14 because this game won't support 5.11
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Hey I played this one all the way to the end, got lucky and stole three pots and carried them along.
+1 There is a goal, follow the path a long way (set up by the first character)
+1 The pots do actually have different effects and I was always scared to try them after almost dying my first try. (speed pots rock)
Finally, they really restrict your viewing sight to 40. That made the fog affect absolutely awesome until you are in the last forest. Which I guess counts as line of sight cause it's the first time I even knew we had this neat feature.
What is the purpose of this game? I was told to find a guy named something like Aaugh, walked down the path, griefed that dudes house and stole all his pots. Then was told I was supposed to be looking for drugs instead of mining iron in his basement, so I set down all my pots and went scrounging for—pot. Then I talked to a rock. However, I left all my pots behind, so I didn't make potions, opting instead to grant myself fast so I could make the journey faster. Eventually the path ended.
Sooo...what? I guess it's kind of brainrottedly funny at times, with the informal chatter of the inanimate thingies. That and the pretty scenery is about it. There is no drive to this game. How does this have to do with "line of sight??" Had to update from 5.11 to 5.14 because this game won't support 5.11
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 3/10
Gameplay: 3/10
Plot: 3/10
Theme: 9/10
Game Jam Theme: 1/10
Overall: 19/50 🔗
Hey I played this one all the way to the end, got lucky and stole three pots and carried them along.
+1 There is a goal, follow the path a long way (set up by the first character)
+1 The pots do actually have different effects and I was always scared to try them after almost dying my first try. (speed pots rock)
Finally, they really restrict your viewing sight to 40. That made the fog affect absolutely awesome until you are in the last forest. Which I guess counts as line of sight cause it's the first time I even knew we had this neat feature.