Huh. Still not sure what that creepy grinning thing behind me was, but I found a full cubic meter of pepperoni, so I'm good now. I guess you need a line of sight to see the pepperoni? Lame...duck. Very similar to "The Forests," just less refined, and fewer drugs. At least there was a goal, unlike a majority of the GJ games I've played so far this year. I'm not done yet, so there should be more, hopefully
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Huh. Still not sure what that creepy grinning thing behind me was, but I found a full cubic meter of pepperoni, so I'm good now. I guess you need a line of sight to see the pepperoni? Lame...duck. Very similar to "The Forests," just less refined, and fewer drugs. At least there was a goal, unlike a majority of the GJ games I've played so far this year. I'm not done yet, so there should be more, hopefully
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 3/10
Gameplay: 3/10
Plot: 5/10
Theme: 9/10
Game Jam Theme: 1/10
Overall: 16/50 🔗