The second I saw the screenshot I thought of the backrooms. This is definitely a liminal space, though it could afford a little more variety.
It does seem very similar to Piransei though, the whole rooms that change when you leave them etc.
I also had issues with stuff popping in where I could see them, or even inside me (which was kinda disorienting).
Most of my time was spent just wandering around, it get's confusing to have stuff pop-in and replace itself, for example a bottle of fireflies coming back when I had broken it.
The idea is pretty cool and I like that you went for making a mechanic that you found interesting instead of wasting your time on visual effects.
The second I saw the screenshot I thought of the backrooms. This is definitely a liminal space, though it could afford a little more variety.
It does seem very similar to Piransei though, the whole rooms that change when you leave them etc. I also had issues with stuff popping in where I could see them, or even inside me (which was kinda disorienting). Most of my time was spent just wandering around, it get's confusing to have stuff pop-in and replace itself, for example a bottle of fireflies coming back when I had broken it.
The idea is pretty cool and I like that you went for making a mechanic that you found interesting instead of wasting your time on visual effects.