I'll be honest, this game starts out so reasonable, then intoduces impressive mechanics in the puzzles, then gets downright evil and hard, and then evil and harder lol. The payoff is wonderful, but gosh darn it that was so tough.
+3 love the level designs, though a bit hard on the physical jumping, and that stupid jump toggle one like 5 from the end lol just after finishing antigravity....
BugsFeatures I found through my struggles:
If you use the placement blocks and toggle the blue/red switch, and one of the placement blocks is in the way, it gets eaten and disappears forever (just give it back to the player if detected, check before you wreck;)
If you run out of arrows on the final test - whelp.
.
So how did I find the will to continue? Well I used fly and noclip to learn the damn tests and play through not once, but three total times from the start
I'm tired and gotta give you credit - that was fun and I got thoroughly invested.
Regarding the Bugs Features you mentioned, you can get more arrows from the purple nodes with arrows on them, and you can go to your inventory to restart a level and get the blocks back (I lost some to a door too :P)
I've tagged a 0.3 release that resolves the second bugfeature (the game now adds an arrow block for the second section).
For the first feature, the intended solution, as Jimmy_Boy mentioned, is to reset the section, but I'll work on something for that. I'm also thinking about difficulties, and "check before you wreck" could potentially only be done in an "easy" difficulty, but it's still just an idea.
I'll be honest, this game starts out so reasonable, then intoduces impressive mechanics in the puzzles, then gets downright evil and hard, and then evil and harder lol. The payoff is wonderful, but gosh darn it that was so tough.
Spoilers below: 🔗
+1 love the awards
+1 love what sounds you have, need ambience
+3 love the level designs, though a bit hard on the physical jumping, and that stupid jump toggle one like 5 from the end lol just after finishing antigravity....
BugsFeatures I found through my struggles:.
So how did I find the will to continue? Well I used fly and noclip to learn the damn tests and play through not once, but three total times from the start
I'm tired and gotta give you credit - that was fun and I got thoroughly invested.
Regarding the
BugsFeatures you mentioned, you can get more arrows from the purple nodes with arrows on them, and you can go to your inventory to restart a level and get the blocks back (I lost some to a door too :P)I've tagged a 0.3 release that resolves the second
bugfeature (the game now adds an arrow block for the second section).For the first feature, the intended solution, as Jimmy_Boy mentioned, is to reset the section, but I'll work on something for that. I'm also thinking about difficulties, and "check before you wreck" could potentially only be done in an "easy" difficulty, but it's still just an idea.