Spooooky...Chairs are scary at night. A little more sound design in the future would be nice, though, and the peculiar things going on sometimes make walls interactive like doors. The chairs drop signs occasionally, which can be picked up and written on. Still very interesting for a while, until you get claustrophobia. It is a little unclear how exactly my view angle actually affects the gameplay, but I can tell it does. This could be modified to look better for people with 120FOV. I'm interested to see how this is improved for the future!
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Ironically i play at 120° FOV. I was gonna fix up the game last minute to allow it to work on any FOV but that got set aside for more important things ;-;
I'm also curious to how the chairs can even drop signs? If you know how to reproduce certain bugs i would love to know how!
Spooooky...Chairs are scary at night. A little more sound design in the future would be nice, though, and the peculiar things going on sometimes make walls interactive like doors. The chairs drop signs occasionally, which can be picked up and written on. Still very interesting for a while, until you get claustrophobia. It is a little unclear how exactly my view angle actually affects the gameplay, but I can tell it does. This could be modified to look better for people with 120FOV. I'm interested to see how this is improved for the future!
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 9/10
Gameplay: 6/10
Plot: 6/10
Theme: 10/10
Game Jam Theme: 6/10
Overall: 37/50 🔗
Ironically i play at 120° FOV. I was gonna fix up the game last minute to allow it to work on any FOV but that got set aside for more important things ;-;
I'm also curious to how the chairs can even drop signs? If you know how to reproduce certain bugs i would love to know how!