It's hard to test in survival, as one has no idea how lucky or unlucky one is in one's search for the elements. I really like that they are not items. Is the jingle played when they spawn, or just when they are around? It plays pretty often even at player spawn, where they should be rare, but they seem pretty well hidden. Is it possible for them to spawn buried? How far from the player is possible? I realize I should just read the code, but uhh.
It's a little disconcerting that the shop lists its rewards with itemstring tooltips instead of description tooltips. Also, and this is more important,
could you add the translation function???
I actually think all the rewards are ugly / visually wrong for Minetest Game, but that's hardly an issue when you can add your own.
It's hard to test in survival, as one has no idea how lucky or unlucky one is in one's search for the elements. I really like that they are not items. Is the jingle played when they spawn, or just when they are around? It plays pretty often even at player spawn, where they should be rare, but they seem pretty well hidden. Is it possible for them to spawn buried? How far from the player is possible? I realize I should just read the code, but uhh.
It's a little disconcerting that the shop lists its rewards with itemstring tooltips instead of description tooltips. Also, and this is more important,
could you add the translation function???
I actually think all the rewards are ugly / visually wrong for Minetest Game, but that's hardly an issue when you can add your own.
You're the first person to take an interest in it in years. Yeah let me get back to you with all those fixes and answers here soon.
quick answer: yes they can spawn anywhere there is empty space, incouding underground, within a certain distance of the player if i recall correctly.