The easiest quick way I found was to add to the file src/gameid.lua:
if minetest.get_modpath("mcl_core") then gameid = "mineclonia" end
similar to, and near the:
if minetest.get_modpath("default") then gameid = "minetest" end
I added that check for mcl_core based games above the check for "default" and this immediately made everything I tested work in CloneCraft;Libre which is directly based on Mineclonia, but which without this fix doesn't seem to work well with xcompat for some reason that I haven't looked into.
please add a fix to support CloneCraft;Libre https://content.luanti.org/packages/awuuwa/clonecraftlibre/ a fork of Mineclonia.
The easiest quick way I found was to add to the file src/gameid.lua: if minetest.get_modpath("mcl_core") then gameid = "mineclonia" end
similar to, and near the: if minetest.get_modpath("default") then gameid = "minetest" end
I added that check for mcl_core based games above the check for "default" and this immediately made everything I tested work in CloneCraft;Libre which is directly based on Mineclonia, but which without this fix doesn't seem to work well with xcompat for some reason that I haven't looked into.