While it is an extra thing to take care of it's not as annoying as one might imagine. In fact the need to keep in mind your water sources adds an extra dimension to managing "life" as a cuboid lifeform.
I've used this on several servers and it does make those worlds more interesting than if it had been absent. There's a progression of water canteens one can build but fortunately even the starter wooden one is reasonably capacious. Plans to cross the Sahara though could involve crafting the mithril canteen...
There are even automated (and quite costly) amulets one can make that automate either collection or consumption of the H2O. On Moonlight Falls alas the auto-drink amulet causes you to drink tiny sips constantly leading to an aggravating constant slurping sound. Probably an old version's bug.
While it is an extra thing to take care of it's not as annoying as one might imagine. In fact the need to keep in mind your water sources adds an extra dimension to managing "life" as a cuboid lifeform.
I've used this on several servers and it does make those worlds more interesting than if it had been absent. There's a progression of water canteens one can build but fortunately even the starter wooden one is reasonably capacious. Plans to cross the Sahara though could involve crafting the mithril canteen...
There are even automated (and quite costly) amulets one can make that automate either collection or consumption of the H2O. On Moonlight Falls alas the auto-drink amulet causes you to drink tiny sips constantly leading to an aggravating constant slurping sound. Probably an old version's bug.
I need to take a deep dive into the amulet code. I was able to reproduce that issue. Not sure why yet it is doing that.
That amulet bug is fixed in the latest version.