Some weirdness and bugs are present which are all things considered expected of new games
-Trying to eat causes a game crash,
-Also I have no clue what I can use my block for as I have no crafting recipe book or anything like it. The game uses a 1 by 3 crafting grid which is confusing to anyone used to other games which uses a 2 by 2 at the start or don't use the crafting grid at all.
-When I break wood block so does the leaves break immediately and they don't drop anything, meaning that if I want sticks, food and sapplings I need to first break the leaves then the tree blocks despite the game having in-built leaf remover
The game looks interesting but it has a higher than normal barrier of entry due to itself not using the same design logic as most other games and some bugs. I might return to it and change my review from neutral depending on the changes.
Thank you for the review! Regarding survival mode, everything is in very early alpha, so things are very buggy and bound to change in the future.
The general idea for crafting is to implement a "list" interface, a bit like Terraria, where the user can choose what combination of items to use in order to craft different stuff. I also plan on having flavor text that explains what each item does, but that will take a bit to implement.
Leaf blocks are bound to change in the future, I just couldn't yet figure out a way to do proper leaf decay, so they instantly break as of now.
I didn't notice that the placeholder "fruit" item needs its code changed. The crash has been resolved :)
I admit that the game's design is a bit hectic at the moment. I have quite a few ideas for it, though its development has slowed down a bit since I need to prepare for exams. I will, most likely, continue working on this game more seriously in late June.
EDIT: I have fixed the crash and leaves now drop their items when cutting down trees.
On another note, I recommend trying out the creative mode by disabling player damage before joining a world. You can see all the available blocks there
Some weirdness and bugs are present which are all things considered expected of new games
-Trying to eat causes a game crash, -Also I have no clue what I can use my block for as I have no crafting recipe book or anything like it. The game uses a 1 by 3 crafting grid which is confusing to anyone used to other games which uses a 2 by 2 at the start or don't use the crafting grid at all. -When I break wood block so does the leaves break immediately and they don't drop anything, meaning that if I want sticks, food and sapplings I need to first break the leaves then the tree blocks despite the game having in-built leaf remover
The game looks interesting but it has a higher than normal barrier of entry due to itself not using the same design logic as most other games and some bugs. I might return to it and change my review from neutral depending on the changes.
Thank you for the review! Regarding survival mode, everything is in very early alpha, so things are very buggy and bound to change in the future.
The general idea for crafting is to implement a "list" interface, a bit like Terraria, where the user can choose what combination of items to use in order to craft different stuff. I also plan on having flavor text that explains what each item does, but that will take a bit to implement.
Leaf blocks are bound to change in the future, I just couldn't yet figure out a way to do proper leaf decay, so they instantly break as of now.
I didn't notice that the placeholder "fruit" item needs its code changed.The crash has been resolved :)I admit that the game's design is a bit hectic at the moment. I have quite a few ideas for it, though its development has slowed down a bit since I need to prepare for exams. I will, most likely, continue working on this game more seriously in late June.
EDIT: I have fixed the crash and leaves now drop their items when cutting down trees.
On another note, I recommend trying out the creative mode by disabling player damage before joining a world. You can see all the available blocks there