a. cauldrons are not supported in Voxelibre
append these lines to the init.lua of the dripstone mod to fix this:
-- fixes the Dripstone Mod so it can use the cauldron to catch Lava/Water
-- Wire dripstone lava droplets into cauldrons
dripstone.register_catcher("lava", "mcl_cauldrons:cauldron", "mcl_cauldrons:cauldron_1_lava")
dripstone.register_catcher("lava", "mcl_cauldrons:cauldron_1_lava", "mcl_cauldrons:cauldron_2_lava")
dripstone.register_catcher("lava", "mcl_cauldrons:cauldron_2_lava", "mcl_cauldrons:cauldron_3_lava")
-- Full cauldron stays full (no overflow)
dripstone.register_catcher("lava", "mcl_cauldrons:cauldron_3_lava", "mcl_cauldrons:cauldron_3_lava")
-- Optionally, wire water too
dripstone.register_catcher("water", "mcl_cauldrons:cauldron", "mcl_cauldrons:cauldron_1")
dripstone.register_catcher("water", "mcl_cauldrons:cauldron_1", "mcl_cauldrons:cauldron_2")
dripstone.register_catcher("water", "mcl_cauldrons:cauldron_2", "mcl_cauldrons:cauldron_3")
dripstone.register_catcher("water", "mcl_cauldrons:cauldron_3", "mcl_cauldrons:cauldron_3")
b. very slow dripping effect
init.lua: search for and change these lines make the dripping faster
trickle_speed = 6, --change value-to 1
api.lua: search for and change these lines make the dripping faster
local SPEED_FACTOR = 60 -- change value to 20
c. there needs to be at least two blocks of air gap between a cauldron and a dripstone block
api.lua: search for these lines and comment out the if..end block and change the for dy = 2 to for dy = 1
like this:
-- removed or changed the following lines as we do not want an air-gap between spike and cauldron
-- if not internal.is_air(node_below.name) then
-- Node below is not air! Unable to drop a droplet down.
-- return
-- end
-- for dy = 2, DROP_DOWN_REACH, 1 do
for dy = 1, DROP_DOWN_REACH, 1 do
a. cauldrons are not supported in Voxelibre append these lines to the init.lua of the dripstone mod to fix this:
b. very slow dripping effect init.lua: search for and change these lines make the dripping faster
trickle_speed = 6, --change value-to 1api.lua: search for and change these lines make the dripping faster
local SPEED_FACTOR = 60 -- change value to 20c. there needs to be at least two blocks of air gap between a cauldron and a dripstone block api.lua: search for these lines and comment out the if..end block and change the for dy = 2 to for dy = 1 like this: