I’ve added a few new fire types for the smoke detector (such as "permanent flames") and plan to include a heat detector that senses lava, as well as another smoke detector (a reflector type) that scans for fire in the space between the device and the reflector. It will trigger an alarm if no reflector is detected or if a block obstructs the path (as far as I know, it operates on a 5-second cycle, so I’d run two checks before triggering the alarm). I also plan to create fire doors and fire gates; for the door, I’d use a built-in visual smoke sensor, while the fire gate would be linked to a smoke or heat detector so that it closes if either one is triggered.
I’ve added a few new fire types for the smoke detector (such as "permanent flames") and plan to include a heat detector that senses lava, as well as another smoke detector (a reflector type) that scans for fire in the space between the device and the reflector. It will trigger an alarm if no reflector is detected or if a block obstructs the path (as far as I know, it operates on a 5-second cycle, so I’d run two checks before triggering the alarm). I also plan to create fire doors and fire gates; for the door, I’d use a built-in visual smoke sensor, while the fire gate would be linked to a smoke or heat detector so that it closes if either one is triggered.
https://github.com/Nico2904-K/Public-Files/blob/main/firealarm.zip
lemme look at the code
You need to use the most recent edition and apply the changes there.
Also, I made you a maintainer, since you like to add new things a lot. :)