I think you should have the player. So you can look at yourself/model. And maybe have the hand to. I just helps I think to make you feel like you're more lost in a maze.
I also didn't like the huge textures, and they were slowing my pc down I think. It would probably be nicer to have smaller textures.
Hurm, I had not considered giving us a player entity+hand, though I see no harm in doing so, I'll put it on the todo list.
As for the huge textures, that would really surprise me if that was casuing your slow PC. Most of the slowness comes from the massive lua voxel manip required to load and unload the maps. However, this can easily be tested using a texture pack override for the textures in teh game. Just look over their names and put in some simple placeholders to see if that helps.
If you have good results from using say 16x16 textures, let me know and I'll make a texture pack that does specifically that for Labyrinth.
Glad you enjoyed it, I feel bad for being reviewed so highly on such a simple game, but it encourages me to make better ones ;)
Yeah I will test with the lag and such.
Anyways, I'll make a texture pack for the game, for people with slow computers (if the textures do affect lag) and for 16x16 purists like me :)
It would be cool if you could right maybe just a little readme or som,ething on how you can make your own maze styles. I was trying to make a corn maze style, but I wasn't able to figure it out entirely.
Yeah I will test with the lag and such.
Anyways, I'll make a texture pack for the game, for people with slow computers (if the textures do affect lag) and for 16x16 purists like me :)
It would be cool if you could right maybe just a little readme or som,ething on how you can make your own maze styles. I was trying to make a corn maze style, but I wasn't able to figure it out entirely.
I think you should have the player. So you can look at yourself/model. And maybe have the hand to. I just helps I think to make you feel like you're more lost in a maze. I also didn't like the huge textures, and they were slowing my pc down I think. It would probably be nicer to have smaller textures.
Besides that, this was really fun! Keep it up!
-StarNinjas
Hurm, I had not considered giving us a player entity+hand, though I see no harm in doing so, I'll put it on the todo list.
As for the huge textures, that would really surprise me if that was casuing your slow PC. Most of the slowness comes from the massive lua voxel manip required to load and unload the maps. However, this can easily be tested using a texture pack override for the textures in teh game. Just look over their names and put in some simple placeholders to see if that helps.
If you have good results from using say 16x16 textures, let me know and I'll make a texture pack that does specifically that for Labyrinth.
Glad you enjoyed it, I feel bad for being reviewed so highly on such a simple game, but it encourages me to make better ones ;)
Yeah I will test with the lag and such. Anyways, I'll make a texture pack for the game, for people with slow computers (if the textures do affect lag) and for 16x16 purists like me :) It would be cool if you could right maybe just a little readme or som,ething on how you can make your own maze styles. I was trying to make a corn maze style, but I wasn't able to figure it out entirely.
-StarNinjas
Yeah I will test with the lag and such. Anyways, I'll make a texture pack for the game, for people with slow computers (if the textures do affect lag) and for 16x16 purists like me :) It would be cool if you could right maybe just a little readme or som,ething on how you can make your own maze styles. I was trying to make a corn maze style, but I wasn't able to figure it out entirely.
-StarNinjas
Don't worry, all thats coming within the week (documentation, code cleanup, much improved UI, etc).
But yes you'll be able to make new styles relatively easily once that version is up. I plan to call that 1.0.
Hey 1.0 is up, decided to leave the player and hand to modders if they wanted to enable that at on_join_player() (using minetest.after)
Fixed a lot of things, especially the formspecs, and made adding new styles and different maze generators a breeze, enjoy!