The game at its present state is nothing more than a simple box-driving simulator. Or at least, I haven't found anything else to do with it.
Kudos to add a city backdrop, but that all it seems to be. The box physics are also not the best fitted to the crafted environment, its near impossible to make the tight-turn roads considering how slow the box actually turns.
There's potential for more, I see the mention of "thief", maybe ability to interact with the city nodes and actually steal something and then running away in a box?
But at its current state, there's simply no gameplay.
I'll have you know I haven't seen any box-driving simulator come close to this level of detail! I do appreciate that you took the time to explore and confirm that the game is entirely about driving boxes around. Maybe in the future it could be expanded to have actual goals and/or obstacles. I'm mostly hoping it can be a good jumping point for others. Even if its just to steal the textures;)
Fair points, there is no gameplay, but it's fun to let players explore first, looking for gameplay. Later on, this game will likely receive some love post-jam and have a sort of goal, but that was not the goal with GTB for this gamejam. This was a way to let jamiebearcub get their feet wet with making a game for minetest :)
As for the city backdrop, did you miss the music? not even a mention :'(
And absolutely, the physics are not "fitted to the environment", it's a mashed-up bike mod underneath. Though you can turn faster if you pop a wheelie with spacebar while driving.
Thank you for the kind review, wouldn't expect thumbs up in the current state anyways!
I considered that initially, but really it's more of a bug than a feature. Making U-turns is simply impossible without exceeding the road boundaries.
I do apologize if I come across a bit too harsh for someone's first made game. But i'm going across all the gamejam games with the same mindset, expecting a workable game with gameplay, no matter how minor.
There's a lot more simple things you can add to it, but at its current state, I personally find it as there's no gameplay.
Regardless, don't let my critique dishearten you, it is a nice start for a first game, and I do appreciate the effort but imo, this is too incomplete, there's so much more that could be done.
The game at its present state is nothing more than a simple box-driving simulator. Or at least, I haven't found anything else to do with it.
Kudos to add a city backdrop, but that all it seems to be. The box physics are also not the best fitted to the crafted environment, its near impossible to make the tight-turn roads considering how slow the box actually turns.
There's potential for more, I see the mention of "thief", maybe ability to interact with the city nodes and actually steal something and then running away in a box? But at its current state, there's simply no gameplay.
I'll have you know I haven't seen any box-driving simulator come close to this level of detail! I do appreciate that you took the time to explore and confirm that the game is entirely about driving boxes around. Maybe in the future it could be expanded to have actual goals and/or obstacles. I'm mostly hoping it can be a good jumping point for others. Even if its just to steal the textures;)
Sounds like gameplay to me ;)
Fair points, there is no gameplay, but it's fun to let players explore first, looking for gameplay. Later on, this game will likely receive some love post-jam and have a sort of goal, but that was not the goal with GTB for this gamejam. This was a way to let jamiebearcub get their feet wet with making a game for minetest :)
As for the city backdrop, did you miss the music? not even a mention :'(
And absolutely, the physics are not "fitted to the environment", it's a mashed-up bike mod underneath. Though you can turn faster if you pop a wheelie with spacebar while driving.
Thank you for the kind review, wouldn't expect thumbs up in the current state anyways!
I considered that initially, but really it's more of a bug than a feature. Making U-turns is simply impossible without exceeding the road boundaries.
I do apologize if I come across a bit too harsh for someone's first made game. But i'm going across all the gamejam games with the same mindset, expecting a workable game with gameplay, no matter how minor.
There's a lot more simple things you can add to it, but at its current state, I personally find it as there's no gameplay.
Regardless, don't let my critique dishearten you, it is a nice start for a first game, and I do appreciate the effort but imo, this is too incomplete, there's so much more that could be done.