Interesting, some kind of error perhaps. If day comes then the altar will be "decomissioned" and you have to build a new one. Something I plan to change next year ;-)
Hmm, so far I've only tested on my own laptop running Minetest 5.4.1 with luajit 2.1.0 on GNU/Linux. I have some theories of what could be failing though.
Some error causes the dragon not to spawn, this should have been printed on the screen I think though.
Block where dragon would spawn is unloaded, not sure what would happen but it should retry every 4 seconds or so.
Dragon spawned, but somehow bugged out and flew away. Possibly flying towards position 0,0,0.
There were 2 altars trying to spawn dragons at the same time, I know this can cause issues, I didn't have time to fix that properly sadly.
I guess I'll have to sprinkle some debug printing in the dragon's lua files, then try to reproduce it.
But, I won't be able to fix it until the game jam is over unfortunately.
P.S. I hope draconis makes it into more games, with lots of variations :-)
Sadly, my in game day is somehow set to never change, so I had to manually settime to midnight. Zero issues, but now I have to figure out how to make a blue pillar.... Ironically, I figured out how to "capture" a blue snake signal and reuse it to launch fireworks really fast, but not whatever mechanic is needed to trigger a sideways jump or color change...
I made the first altar, and it 'solidified' into different blocks, but nothing is happening, just an occasional hum
Wait until midnight. But, be ready with the fireworks, the dragon leaves at the first dawn.
I got the chat message but no dragon in sight
It appears high above the altar, then descends down into view. Shouldn't take more than 10 seconds. (I hope)
RIP, I cheated and flew up/around. Never saw it
Interesting, some kind of error perhaps. If day comes then the altar will be "decomissioned" and you have to build a new one. Something I plan to change next year ;-)
Hmm, so far I've only tested on my own laptop running Minetest 5.4.1 with luajit 2.1.0 on GNU/Linux. I have some theories of what could be failing though.
I guess I'll have to sprinkle some debug printing in the dragon's lua files, then try to reproduce it. But, I won't be able to fix it until the game jam is over unfortunately.
P.S. I hope draconis makes it into more games, with lots of variations :-)
Sadly, my in game day is somehow set to never change, so I had to manually settime to midnight. Zero issues, but now I have to figure out how to make a blue pillar.... Ironically, I figured out how to "capture" a blue snake signal and reuse it to launch fireworks really fast, but not whatever mechanic is needed to trigger a sideways jump or color change...
@Just_Visiting Alter sets your time_speed setting to 0, you'll want to undo that before you can play other games normally.
The default is 72 IIRC
/set time_speed 72
while in game, or change the setting in the settings menu