I had to check out on CDB how to play because I was expecting to do something with the screwdriver from the very beginning instead of using my fists. If the bar would have been reduced to 2 slots, it might have resulted more intuitive. Or even better, giving the screwdriver only when needed.
Texture pack is nice, but sounds are missing and, more importantly, there is no rewarding feeling when a level is completed, as the player gets automatically teleported into the next one. Some delay to have players look around (maybe followed with a jingle) would be nice. Also, I personally got bored after a few levels rather than feeling challenged
I agree with everything you said, and I would have the exact same criticisms.
This game was hastily put together in the FINAL day, I just BARELY managed to make it playable at all. I'm proud of the fact this game is playable in the first place. (But I'm not proud of my procastination, lol.) But yes, the game sucks right now, lol.
The screwdriver was an emergency solution because I needed something that works. Obviously a more convenient rotation method is neccessary. And obviously I didn't have much time for good level design in the final day. ;)
But I kind of fell in love with my game idea now, I continue to work on this to turn it into a proper game with the neccessary polish, sounds, and better levels.
I had to check out on CDB how to play because I was expecting to do something with the screwdriver from the very beginning instead of using my fists. If the bar would have been reduced to 2 slots, it might have resulted more intuitive. Or even better, giving the screwdriver only when needed.
Texture pack is nice, but sounds are missing and, more importantly, there is no rewarding feeling when a level is completed, as the player gets automatically teleported into the next one. Some delay to have players look around (maybe followed with a jingle) would be nice. Also, I personally got bored after a few levels rather than feeling challenged
I agree with everything you said, and I would have the exact same criticisms. This game was hastily put together in the FINAL day, I just BARELY managed to make it playable at all. I'm proud of the fact this game is playable in the first place. (But I'm not proud of my procastination, lol.) But yes, the game sucks right now, lol. The screwdriver was an emergency solution because I needed something that works. Obviously a more convenient rotation method is neccessary. And obviously I didn't have much time for good level design in the final day. ;) But I kind of fell in love with my game idea now, I continue to work on this to turn it into a proper game with the neccessary polish, sounds, and better levels.