The author paid attention to graphical details, but as I've already said with Stella (another Jam entry), why exactly feature a game with basically no voxels in a voxel engine? Why not on Godot, to name one?
Graphics aside, punching things makes the game crash, time doesn't work and I think that it was used too much text to explain some basic concepts that could have been indirectly narrated
why exactly feature a game with basically no voxels in a voxel engine
Just trying to show what minetest is capable of, which is a lot more than people imagine it to be. This took me 20 hours, whereas godot would have take a decent bit longer to make.
punching things makes the game crash, time doesn't work and I think that it was used too much text to explain some basic concepts that could have been indirectly narrated
Yeah punching is a major bug I have to wait to post jam to fix, in what way is time not working for you? No one has complained about it not working properly yet. And yeah it's a little verbose, that's who I am haha. I will do my best to improve the bugs and narration post-jam for sure
The author paid attention to graphical details, but as I've already said with Stella (another Jam entry), why exactly feature a game with basically no voxels in a voxel engine? Why not on Godot, to name one?
Graphics aside, punching things makes the game crash, time doesn't work and I think that it was used too much text to explain some basic concepts that could have been indirectly narrated
Just trying to show what minetest is capable of, which is a lot more than people imagine it to be. This took me 20 hours, whereas godot would have take a decent bit longer to make.
Yeah punching is a major bug I have to wait to post jam to fix, in what way is time not working for you? No one has complained about it not working properly yet. And yeah it's a little verbose, that's who I am haha. I will do my best to improve the bugs and narration post-jam for sure