I was missing the soundtrack when I first launched it due to having Minetest muted. Woops! It's a bit less boring with the soundtrack going, although at a grand total runtime of 73 seconds it will wear thin pretty quick. I thought it must be a professional/semi-amateur track originally composed elsewhere, but a look at the licence file and OGG metadata will reveal it's an original composition by ExeVirus in REAPER. I have to say the soundtrack does build the mood, but a good soundtrack doens't automatically make it a good game.
It's also the same schematic map with the same spawn point every time, and I really don't think the map layout made any real sense, it's more of a race track than a sensible road layout.
I didn't quite get why bicycle mod was chosen as a vehicle base instead of driftcar. I had some actual fun playing driftgame and one thing I think this game should aspire to become in the future is more like that, with procedurally generated streets. Other elements can be incorporated later as well, but good driving is always what one expects in a 'grand theft' type game.
I can see this project going some place like a drive-by shooting PvP game in a randomly generated arena and ending up being pretty fun. But for now I would hold off from playing it except if you want to do a few laps in the box while listening to the epic soundtrack, and then quit.
This is the map makers first time, so they weren't exactly up tp the challenge of making a great map.
As for the music, thats a nice compliment, and honestly i spent only about an hour making that diddy in Reaper. My only question is do you consider reaper to be only for hobbyists, or were you just surprised that I use it?
I don't know enough about DAWs to comment on REAPER. My experience is limited to Musescore and Audacity :) I capitalised REAPER because that's how it appears on the product page, maybe I gave the wrong impression that it was an exclamation. Well, if it can make something that sounds great in about an hour, either it's really good or you're really good at making synth tracks despite it :)
Ahhh I didn't know there was a driftcar mod, that probably wouldve been super cool! I knew bicycle existed and was looking for super easy solutions to make the simplest/easiest "game" I could (partially due to time constrainsts, partially due to programming/MT knowledge constraints). Laying out the map was the most time consuming part, but once I got the hang of it, that went pretty smooth as well.
Truly I was expecting people to do a few laps in a box and then quit, so...mission accomplished? Anyway, thanks for the review!
I was missing the soundtrack when I first launched it due to having Minetest muted. Woops! It's a bit less boring with the soundtrack going, although at a grand total runtime of 73 seconds it will wear thin pretty quick. I thought it must be a professional/semi-amateur track originally composed elsewhere, but a look at the licence file and OGG metadata will reveal it's an original composition by ExeVirus in REAPER. I have to say the soundtrack does build the mood, but a good soundtrack doens't automatically make it a good game.
It's also the same schematic map with the same spawn point every time, and I really don't think the map layout made any real sense, it's more of a race track than a sensible road layout.
I didn't quite get why bicycle mod was chosen as a vehicle base instead of driftcar. I had some actual fun playing driftgame and one thing I think this game should aspire to become in the future is more like that, with procedurally generated streets. Other elements can be incorporated later as well, but good driving is always what one expects in a 'grand theft' type game.
I can see this project going some place like a drive-by shooting PvP game in a randomly generated arena and ending up being pretty fun. But for now I would hold off from playing it except if you want to do a few laps in the box while listening to the epic soundtrack, and then quit.
All good points, and I like the pvp suggestion,
This is the map makers first time, so they weren't exactly up tp the challenge of making a great map.
As for the music, thats a nice compliment, and honestly i spent only about an hour making that diddy in Reaper. My only question is do you consider reaper to be only for hobbyists, or were you just surprised that I use it?
I don't know enough about DAWs to comment on REAPER. My experience is limited to Musescore and Audacity :) I capitalised REAPER because that's how it appears on the product page, maybe I gave the wrong impression that it was an exclamation. Well, if it can make something that sounds great in about an hour, either it's really good or you're really good at making synth tracks despite it :)
Yeah it's both. It's really good, and I'm pretty good with it. Helps that I had already collected a huge suite of VSTs in my lifetime
Ahhh I didn't know there was a driftcar mod, that probably wouldve been super cool! I knew bicycle existed and was looking for super easy solutions to make the simplest/easiest "game" I could (partially due to time constrainsts, partially due to programming/MT knowledge constraints). Laying out the map was the most time consuming part, but once I got the hang of it, that went pretty smooth as well.
Truly I was expecting people to do a few laps in a box and then quit, so...mission accomplished? Anyway, thanks for the review!