I couldn't finish it... but what was playable was both a relaxing and easy experience. Honestly, the sound of the waves made this game more appealing while I was figuring out the solutions; I suppooose I didn't miss the lack of pirate tunes. The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
Post- Jam development should focus on:
adding one missing mirror in level 9;
polishing player experience (e.g. adding a proper pirate- esque track is in order come on :) , make lasers emit light or add more lighting);
The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Hahaha, what kind of bullshit positivity is that? NO, the screwdriver mod I chose was a TERRIBLE idea, I probably should have picked screwdriver2 (I had no time to code my own). I SCREWed up by choosing the SCREWdriver mod. Pun indended! :P
The game needs to stand on its own, it's not a Minetest Game tutorial.
Anyway, I literally chose this mod because I needed a rotation thingie FAST. This was the only reason.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
The reason for why I screwed up? Well, I started coding LITERALLY IN THE FINAL DAY. It's a miracle this game is even playable (that is an achievement in itself, even if the game sucks right now). I wasn't aware that the sun moves, thanks. I should probably force the sun/moon speed to 0.
Interesting you like the "sea atmosphere", it's based on a simple ocean sound from Freesound. Other reviewers did NOT appreciate the pirate theme, but I guess this is kind of a matter of taste (I still think it can be improved massively; I guess I might add flying seagulls and parrots for ambience later, simple pirate NPCs etc.).
Stay tuned! There will be post-jam development and I want to make this into something real, and not this sorry excuse for a game that this is right now. Yeah, I don't like my own submission, I'm just glad it's playable.
NO, the screwdriver mod I chose was a TERRIBLE idea, I probably should have picked screwdriver2 (I had no time to code my own). I SCREWed up by choosing the SCREWdriver mod.
I just thought the minigame was geared more towards children or something; as long as it has an audience, no matter the age, it earns my respect. Now, ofc this was very on the edge of a positive or negative review, what with being incomplete and all; however, I try not to be too harsh on devs, especially when they make cool games, since I can see how many end up abandoning Minetest out of lack of time, lack of interest from the community, etc...
Game- devs are the lifeblood of Minetest, I believe (as a not- so- sane Microbesoft corpo once said: "dEvElOpErS, DeVeLoPeRs, [...], DEVELOPERS!").
The reason for why I screwed up? Well, I started coding LITERALLY IN THE FINAL DAY.
Yeah, more testing would have solved the glaring problems, surely.
Interesting you like the "sea atmosphere", it's based on a simple ocean sound from Freesound. Other reviewers did NOT appreciate the pirate theme, but I guess this is kind of a matter of taste (I still think it can be improved massively; I guess I might add flying seagulls and parrots for ambience later, simple pirate NPCs etc.).
Why of course I liked it! Think about Treasure Planet, one of my favourite movies; it had steampunk and pirate themes in it. :P
Stay tuned! There will be post-jam development and I want to make this into something real, and not this sorry excuse for a game that this is right now. Yeah, I don't like my own submission, I'm just glad it's playable.
I couldn't finish it... but what was playable was both a relaxing and easy experience. Honestly, the sound of the waves made this game more appealing while I was figuring out the solutions; I suppooose I didn't miss the lack of pirate tunes. The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
Post- Jam development should focus on:
adding one missing mirror in level 9;
polishing player experience (e.g. adding a proper pirate- esque track is in order come on :) , make lasers emit light or add more lighting);
To be shown to younger sailor- engineers.
Hahaha, what kind of bullshit positivity is that? NO, the screwdriver mod I chose was a TERRIBLE idea, I probably should have picked screwdriver2 (I had no time to code my own). I SCREWed up by choosing the SCREWdriver mod. Pun indended! :P The game needs to stand on its own, it's not a Minetest Game tutorial. Anyway, I literally chose this mod because I needed a rotation thingie FAST. This was the only reason.
The reason for why I screwed up? Well, I started coding LITERALLY IN THE FINAL DAY. It's a miracle this game is even playable (that is an achievement in itself, even if the game sucks right now). I wasn't aware that the sun moves, thanks. I should probably force the sun/moon speed to 0.
Interesting you like the "sea atmosphere", it's based on a simple ocean sound from Freesound. Other reviewers did NOT appreciate the pirate theme, but I guess this is kind of a matter of taste (I still think it can be improved massively; I guess I might add flying seagulls and parrots for ambience later, simple pirate NPCs etc.).
Stay tuned! There will be post-jam development and I want to make this into something real, and not this sorry excuse for a game that this is right now. Yeah, I don't like my own submission, I'm just glad it's playable.
I just thought the minigame was geared more towards children or something; as long as it has an audience, no matter the age, it earns my respect. Now, ofc this was very on the edge of a positive or negative review, what with being incomplete and all; however, I try not to be too harsh on devs, especially when they make cool games, since I can see how many end up abandoning Minetest out of lack of time, lack of interest from the community, etc... Game- devs are the lifeblood of Minetest, I believe (as a not- so- sane Microbesoft corpo once said: "dEvElOpErS, DeVeLoPeRs, [...], DEVELOPERS!").
Yeah, more testing would have solved the glaring problems, surely.
Why of course I liked it! Think about Treasure Planet, one of my favourite movies; it had steampunk and pirate themes in it. :P
Will do! Pushing yourself to improve is good.