Actually i was looking for like this exoplanetary games. Also the terraforming concept is good. It is kind off hard and is also very interesting. Hades is Venus Planets representation. Also more contents would be nice.
I agree that more content would be nice, that's what I like to do as well. I have lots of notes and drafts to what this game will become. As this game is still officially in the alpha stage, there might be drastic changes (I hope!). I think I will continue development rather soon, in the last months I was busy with Lazarr! (still not happy with that game, oh well... :( )
Content-wise, this game still has not much, I agree, so I like to especially explore the whole 'terraforming' aspect more. It's still very sandbox-style, but I think any good sandbox needs to give the player some stuff to do. It's not enough that the world is "big", the world also has to offer you things to do. :-)
As for being hard, this is not really intended, it's not really meant as a survival game. The current difficulty mostly comes from not really knowing how to proceed in the first place, and from slow progress overall; the README explains basic things but I want to make this information more accessible since many key things are not obvious.
Actually i was looking for like this exoplanetary games. Also the terraforming concept is good. It is kind off hard and is also very interesting. Hades is Venus Planets representation. Also more contents would be nice.
I agree that more content would be nice, that's what I like to do as well. I have lots of notes and drafts to what this game will become. As this game is still officially in the alpha stage, there might be drastic changes (I hope!). I think I will continue development rather soon, in the last months I was busy with Lazarr! (still not happy with that game, oh well... :( )
Content-wise, this game still has not much, I agree, so I like to especially explore the whole 'terraforming' aspect more. It's still very sandbox-style, but I think any good sandbox needs to give the player some stuff to do. It's not enough that the world is "big", the world also has to offer you things to do. :-)
As for being hard, this is not really intended, it's not really meant as a survival game. The current difficulty mostly comes from not really knowing how to proceed in the first place, and from slow progress overall; the README explains basic things but I want to make this information more accessible since many key things are not obvious.