I love your mod. But I have one suggestion. Please add belts, pulleys, gears and wheels. It is a good decor mod, functional mod. I thought that using this I can create a working car of mine
Actually I have an idea. I will request him to create his nodes from static to movable. And then you can make power generators an optional dependency of that mod
Actually, it includes only the small wood shaft, shaft adapter (changing steel shaft into wood one), or opposite and small wood spur gear.
So it is like some proof of concept of gear3d compatible with power generators.
I love your mod. But I have one suggestion. Please add belts, pulleys, gears and wheels. It is a good decor mod, functional mod. I thought that using this I can create a working car of mine
Thanks. I have actually semi-finished more electric motors, alternator and combusion engines for shafts.
Car will be a problem, because of moving. It will be really hard to create working car created from nodes.
Would you like to look into gears and axles mod. It has moving parts
I see that, but gears and axles is "static", not moving like car. Working car require also something like digtron functionality for move.
Actually I have an idea. I will request him to create his nodes from static to movable. And then you can make power generators an optional dependency of that mod
I have forked gear3d ( https://github.com/sfence/gear3d ) and new branch v2.
it definitely will not be back-compatible.
Actually, it includes only the small wood shaft, shaft adapter (changing steel shaft into wood one), or opposite and small wood spur gear. So it is like some proof of concept of gear3d compatible with power generators.
https://i.postimg.cc/zGXndBFR/screenshot-20220705-171756.png
I expect problems with models because I will need a broken version of all nodes with an exception for the wood shaft node/nodes.
And my Blender skills and missing interest in 3d modeling... So, it will not be so easy to finish.