At first it feels like a whole new world but then it gets boring. No set goal, even with awards mod. Some features are good, but some are bad. I don't recommend to someone who wants more from minetest.
Also for a mod I want added is epic_combat (modpack on my github). It makes mobs more common and adds more swords and PVP material. I want because Hugues Ross say not enough mobs.
Thanks for the review! All reviews, thumbs up or down, can help make this game better.
Features
Some features are good, but some are bad.
I'm glad you like some of them. What features do you not like?
Mod requeset
Also for a mod I want added is epic_combat
Awesome! I've made a request for that mod on our Github repo here
The reason WhyNot is called that, is we have a list of (currently 9) "rules" that all mods must follow. Reasonable things, like ensuring mod compatiblity and maintaining game balance (changing balance is ok, breaking is not ok). You can see those rules here
If you're willing to get that mod up to our quality standard, it'll make it in.
Keep in mind, we've got a lot of mods to review, and reviewing mods takes time.
Not enough mobs
I want because Hugues Ross say not enough mobs.
It's true. You can't even make a bed - there's no sheep. It's very boring in that way right now.Edit: wool comes from cotton
For now that epic combat mod request is closed. The biggest reason is that epic combat isn't just one mod. It's a whole game made of multiple modpacks collectively containing a comparable number of mods to whynot itself, the second biggest being that the git repo isn't formated in a way that is remotly useful. I'm still open to adding the mods contained within epic combat, so long as the issues on the related github issue are addressed.
Of note is that I noted that many of the mods within the epic combat game are actually already in the request queue for whynot - many of them were before you posted this review. I'd reccomend following those github issues, and making issues on a per-mod basis.
At first it feels like a whole new world but then it gets boring. No set goal, even with awards mod. Some features are good, but some are bad. I don't recommend to someone who wants more from minetest.
Also for a mod I want added is epic_combat (modpack on my github). It makes mobs more common and adds more swords and PVP material. I want because Hugues Ross say not enough mobs.
Firstly...
Thanks for the review! All reviews, thumbs up or down, can help make this game better.
Features
I'm glad you like some of them. What features do you not like?
Mod requeset
Awesome! I've made a request for that mod on our Github repo here
The reason WhyNot is called that, is we have a list of (currently 9) "rules" that all mods must follow. Reasonable things, like ensuring mod compatiblity and maintaining game balance (changing balance is ok, breaking is not ok). You can see those rules here
If you're willing to get that mod up to our quality standard, it'll make it in.
Keep in mind, we've got a lot of mods to review, and reviewing mods takes time.
Not enough mobs
It's true. You can't even make a bed - there's no sheep. It's very boring in that way right now.Edit: wool comes from cottonWe are looking at adding (at least) 4 mods that add mobs as I post this. It takes time to review things, of course. Here's the issue about adding more mobs, so you can follow along with our progress.
to be continued
continued from part one
Goals and awards
We are working on changes to the awards in this github issue. Feel free to comment with any ideas you have.
As for set goals, here's our github issue for that. Again, feel free to give us any ideas you might have.
Lastly...
Just wanted to repeat myself - revewing mods takes time. Feel free to follow along with our progress on our github
Thanks for the review!
For now that epic combat mod request is closed. The biggest reason is that epic combat isn't just one mod. It's a whole game made of multiple modpacks collectively containing a comparable number of mods to whynot itself, the second biggest being that the git repo isn't formated in a way that is remotly useful. I'm still open to adding the mods contained within epic combat, so long as the issues on the related github issue are addressed.
Of note is that I noted that many of the mods within the epic combat game are actually already in the request queue for whynot - many of them were before you posted this review. I'd reccomend following those github issues, and making issues on a per-mod basis.
i have an idea for wooll-add spiders that drop string. String can be used to make wool. cotton.
Yeah... I was mistaken. Both of those were already in-game. Thanks for reminding me.
oh I should point out that the epic combat game is
It breaks rules 5 (all in one, too much to review) 8 (git compatibility) and likely 10 (licences look to be incorrect)
I'd love to see epic combat in whynot, but it'll need work before it meets the quality standard.
Ya about Epic combat, forget about that. But, hey, some mods in there might fit-in with the 'Why Not?' environment :D
thanks for the ideas anyway, and also thanks for the feedback :)
no problem :D