When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure.
Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes.
This issue occurs usually after or during the woodcutter chopping a tree.
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure. Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes. This issue occurs usually after or during the woodcutter chopping a tree.
It is an interesting idea.. though really more bugs than a ants nest when you delve a little.
If you are interested in seeing this MOD working please do try this fork
https://github.com/RayT76/simple_working_villages
You only need to drop a Mayor to start the whole process. There is only currently 20ish buildings before the Mayor stops work
If you do please let me know what you think