Hotfix: half of the text was missing in the Help tab.
Various "first play experience" improvements (new FAQ tab, singleplayer help rewritten, more explicit directions with regard to how to get a crafting table).
Apple's healing value nerfed to 2 HP.
Focus wand's Shadow HP buff (doubled).
Loot crates/boxes have a new texture distinct from "bones".
This update continues to improve the game in the "help" departement. I have tried to provide in tooltips bits of useful information. Most of it can be found in the "Help" tab as well, but I know playesr are reluctant to read manuals and other big walls of text.
It also introduces hanggliders and windmills. Hanggliders cannot be crafted directly, players must place a windmill first. Then feed the windmill a string to obtain one hangglider.
Lastly, the game is now more forgiving to beginner mistakes. Beginners now "only" lose 5 RP if they die (but Singleplayer now starts with 30RP instead of 40). When the level up to regular player, they go back to the 10RP loss.
New "Abyss" subworld. This is really a heavily customized version of the Nether mod.
New feature: melding. The melding are air-like purple blocks that appear in the world then slowly self-replicate. They are not directly lethal, but can become a serious issue if left alone for too long. For how to remove melding, see the FAQ tab.
Singleplayer (offline play) now starts with 27 candies (81HP worth of healing) in order to let players take the challenge of starting in less friendly areas.
I've added recipes for bush saplings in order to provide a semi-reliable source of sticks.
Clouds now move mainly according to the current season.
This release also tries to fix some mistakes I made with the mapgen. This won't affect the terrain that already has been generated, only new parts will benefit from it. Those who want to use this is release as a chance to start from fresh can use this seed: 123123123. You spawn in the middle of a snowy plain, but if you walk towards the sun (east), you'll find some green land.
New Blasting Wand. Made from red Mese, shoots a missile that explodes on impact.
This wand is however not really OP. Against mobs, it is is worth the cost only when players can hit multiple mobs with the explosion, or achieve something else in the process (digging a hole, removing melding, setting cobwebs on fire).
But having a weapon that makes big explosions and sets things on fire feels weirdly good, hence the title of this release ;-)
The "diver" talent gets 2x durability on the net item.
Business cards are no longer obtainable (but still work). Instead, one can summon an NPC by feeding a grey mese shard to a beacon. The reason for this change is to speed up a bit the early game.
The mushroom spreading algorithm has been changed in order to make it more doable to start in biomes with few food.
The Anvil is now protected and clan-restricted, meaning that only players in the same clan as the owner can use it.
The texture for "aggregate" (what you get from "cooking" gravel) has been changed to a clearer, cleaner one.
An unintended update happened yesterday. If you see in the crafting guide that you can craft gold lumps from glowstone, you have up-to-date version.
Highlights:
World-breaking changes. Your existing worlds will be broken by this release, you'll have to start a new one. I know, I know, I threw away a couple of worlds with hundreds of hours in them. But compatibility would have held back improvement. Because one of the major changes is
New biome map. More simple, more consistent. Notably, the cold "basalt" biome has morphed into the
New Basalt layer at -100 meters. Below it is the
Abyss layer at -300 meters. It is accessible by digging further down or more efficiently, "cave hopping" as I like to call it. Nether portals are therefore gone.
Improved help. I tried to remove the big wall of text and to place as much info in tooltips as possible. Also, the first player entering a new world gets help messages periodically to help him/her getting started. These messages assume they did follow the hint of using 12341234 as the seed for the world.
New "gift" feature: a specific feature granted by the game base on the character's name, and not revealed to the players. Possible gifts are: "fisher" (more fishnet durability), "ranger" (more mese wand durability) or "lift" (better upwards lift with levitation).
Reworked focus and talents. Notably, the less interesting "air" focus now is the only way to remove melding and get aberrant tree saplings.
This release is codenamed "Show no Mercy" because of its focus on combat:
Hostile mobs switch between "fight" and "flee" depending on their health and a bit of randomness.
When dying with 100 m of your home beacon, you won't lose RP and keep your inventory no matter your level. The rationale is to make the player's home safer and to allow consented PvP.
Eating now refills your HP bar first, and then the mana bar (previously it was the opposite)
The invisibility wand becomes the "greater mese wand".
The orange wasp now has its own attack.
New: abyss spider.
The shadow from the Shadow focus is now spawned in front of the player.
Flying mobs will now fall down as long as they are stunned.
The melding has been reworked, because it is not much of a threat as long as it is taken care of early; but when it isn't, it was unstoppable.
The melding won't expend higher that 50 m from sea level. Mountains can block it, and player can find refuge on high ground.
The Mogall no longer spawns from Melding.
Saplings that grow next to the Melding will grow into an aberrant tree.
The air-focused wand loses its ability to remove melding. As a compensation, it now turns monsters into a "whale egg".
Other notable changes:
New recipe to "reset" a dungeon beacon to inactive. This means that players can effectively set a teleportation destination where they want.
Butterflies now spawn under low light conditions (night) and below see level (caves).
flora under unsuficient light eventually turn into a mushroom.
Players can trade a red mushroom for a random bush sapling.
New recipes that allows to convert between cotton and wheat seeds, for a red mushroom.
Airtanks will now light the water where the player is when used. The "light" focus loses this ability. This makes underwater mining more doable.
Springs erode limestone into gravel and a new spring.
The codename was chosen as an antiphrasis as the main changes for this release is about looks.
Particle effects for wands
New textures
New HUD crosshair which turns red when the player is being target by a mob
Other major changes are:
adjustements to the stun mechanics (against mobs)
shooting mobs are more accurate
abyss dungeon blocks lose their "mimick" ability, but are now directly diggable, resist blasts and have the same property as tree blocks (dig from top block only).
See also the /news command for other changes.
There's also various fixes, in particular the blast wand's explosion radius which was mistakingly overbuffed in the previous release (if you got killed because of that, sorry about that). Also various undisclosed minor changes (no spoilers).
This release introduces giant glowing mushrooms that players can grow in caves. They help with bringing light to dark places (hence the codename), provide fuel, and a medium to grow more mushrooms. Those new mushrooms triggered a series of changes to mushroom farming, most notably the common mushroom will always turn to dirt the log they grow on. This effectively slow down mushroom multiplication, as mushrooms on dirt don't spread.
Farming has been simplified: mix seeds and dirt to get blocks from which the desired crop grows. Combined with the previous changes, the shovel will become your best friend.
I've been wanting more types of furnitures, and unexpectedly toilets appeared.
Compass can detect lava. It is more limited than with ores, however: only one lava block will react.
Mob's navigation code has been improved. NPCs behave better, but a few minor glitches have been introduced for hostile mobs.
Hotfix: half of the text was missing in the Help tab.
Various "first play experience" improvements (new FAQ tab, singleplayer help rewritten, more explicit directions with regard to how to get a crafting table).
Apple's healing value nerfed to 2 HP.
Focus wand's Shadow HP buff (doubled).
Loot crates/boxes have a new texture distinct from "bones".
November 2022: "Screaming From The Sky" release.
This update continues to improve the game in the "help" departement. I have tried to provide in tooltips bits of useful information. Most of it can be found in the "Help" tab as well, but I know playesr are reluctant to read manuals and other big walls of text.
It also introduces hanggliders and windmills. Hanggliders cannot be crafted directly, players must place a windmill first. Then feed the windmill a string to obtain one hangglider.
Lastly, the game is now more forgiving to beginner mistakes. Beginners now "only" lose 5 RP if they die (but Singleplayer now starts with 30RP instead of 40). When the level up to regular player, they go back to the 10RP loss.
January 2023: "Seasons In The Abyss" release.
Highlights:
New "Abyss" subworld. This is really a heavily customized version of the Nether mod.
New feature: melding. The melding are air-like purple blocks that appear in the world then slowly self-replicate. They are not directly lethal, but can become a serious issue if left alone for too long. For how to remove melding, see the FAQ tab.
Singleplayer (offline play) now starts with 27 candies (81HP worth of healing) in order to let players take the challenge of starting in less friendly areas.
I've added recipes for bush saplings in order to provide a semi-reliable source of sticks.
Clouds now move mainly according to the current season.
This release also tries to fix some mistakes I made with the mapgen. This won't affect the terrain that already has been generated, only new parts will benefit from it. Those who want to use this is release as a chance to start from fresh can use this seed: 123123123. You spawn in the middle of a snowy plain, but if you walk towards the sun (east), you'll find some green land.
Febuary 2023: "Psychopathy In Red" release.
Highlights:
New Blasting Wand. Made from red Mese, shoots a missile that explodes on impact. This wand is however not really OP. Against mobs, it is is worth the cost only when players can hit multiple mobs with the explosion, or achieve something else in the process (digging a hole, removing melding, setting cobwebs on fire). But having a weapon that makes big explosions and sets things on fire feels weirdly good, hence the title of this release ;-)
The "diver" talent gets 2x durability on the net item.
Business cards are no longer obtainable (but still work). Instead, one can summon an NPC by feeding a grey mese shard to a beacon. The reason for this change is to speed up a bit the early game.
The mushroom spreading algorithm has been changed in order to make it more doable to start in biomes with few food.
The Anvil is now protected and clan-restricted, meaning that only players in the same clan as the owner can use it.
The texture for "aggregate" (what you get from "cooking" gravel) has been changed to a clearer, cleaner one.
December 2023: "Dig Into Yourself" release.
An unintended update happened yesterday. If you see in the crafting guide that you can craft gold lumps from glowstone, you have up-to-date version.
Highlights:
World-breaking changes. Your existing worlds will be broken by this release, you'll have to start a new one. I know, I know, I threw away a couple of worlds with hundreds of hours in them. But compatibility would have held back improvement. Because one of the major changes is
New biome map. More simple, more consistent. Notably, the cold "basalt" biome has morphed into the
New Basalt layer at -100 meters. Below it is the
Abyss layer at -300 meters. It is accessible by digging further down or more efficiently, "cave hopping" as I like to call it. Nether portals are therefore gone.
Improved help. I tried to remove the big wall of text and to place as much info in tooltips as possible. Also, the first player entering a new world gets help messages periodically to help him/her getting started. These messages assume they did follow the hint of using 12341234 as the seed for the world.
New "gift" feature: a specific feature granted by the game base on the character's name, and not revealed to the players. Possible gifts are: "fisher" (more fishnet durability), "ranger" (more mese wand durability) or "lift" (better upwards lift with levitation).
Reworked focus and talents. Notably, the less interesting "air" focus now is the only way to remove melding and get aberrant tree saplings.
Various new effects.
Uses MT 5.8's mod-controlled fog for weather.
March, 2024: "Show No Mercy" release.
This release is codenamed "Show no Mercy" because of its focus on combat:
The melding has been reworked, because it is not much of a threat as long as it is taken care of early; but when it isn't, it was unstoppable.
Other notable changes:
May 2024: "Look Into Nothing" release
The codename was chosen as an antiphrasis as the main changes for this release is about looks.
Other major changes are:
See also the /news command for other changes.
There's also various fixes, in particular the blast wand's explosion radius which was mistakingly overbuffed in the previous release (if you got killed because of that, sorry about that). Also various undisclosed minor changes (no spoilers).
August 2024: "Fear of The Dark" release
This release introduces giant glowing mushrooms that players can grow in caves. They help with bringing light to dark places (hence the codename), provide fuel, and a medium to grow more mushrooms. Those new mushrooms triggered a series of changes to mushroom farming, most notably the common mushroom will always turn to dirt the log they grow on. This effectively slow down mushroom multiplication, as mushrooms on dirt don't spread.
Farming has been simplified: mix seeds and dirt to get blocks from which the desired crop grows. Combined with the previous changes, the shovel will become your best friend.
I've been wanting more types of furnitures, and unexpectedly toilets appeared.
Compass can detect lava. It is more limited than with ores, however: only one lava block will react.
Mob's navigation code has been improved. NPCs behave better, but a few minor glitches have been introduced for hostile mobs.
See /news for a more detailed list of changes.