Thank you for adding another style to the game, always cool to see someone put the effort into reading the decently readable code, haha.
My only complaint is the invisible nodes that force me to walk down the center of the 3-wide hallways - but it's a minor complaint. Just glad to see more content for Labyrinth, thanks again!
The reason I made the player collision wider was to make the movement look more like the movement in the screensaver (it would always stay in the middle of the path and not go against walls), though it makes moving around a bit difficult if you're not prepared for that I guess.
Thank you for adding another style to the game, always cool to see someone put the effort into reading the decently readable code, haha.
My only complaint is the invisible nodes that force me to walk down the center of the 3-wide hallways - but it's a minor complaint. Just glad to see more content for Labyrinth, thanks again!
Thanks, I'm glad you liked it! :D
The reason I made the player collision wider was to make the movement look more like the movement in the screensaver (it would always stay in the middle of the path and not go against walls), though it makes moving around a bit difficult if you're not prepared for that I guess.