With the extension of the view range enabled by the recent improvements and optimizations in the engine, "moiré" and other unpleasant effects that were already visible at short range before that on the red brick blocks start to appear also on other blocks at a distance, like the basic stone blocks.
Perhaps this could be solved with further GPU work (better anti-aliasing, distance-based blur?), but an alternative could be to either downscale the textures indirectly with the global texture feature. Using higher-res textures with this feature is another idea (eg 32px and 8X), in order to hide the repetitiveness that's particularly accute with the "voxel tech". But it could be a fool's errand, because the human brain is extremely good at detecting patterns.
With the extension of the view range enabled by the recent improvements and optimizations in the engine, "moiré" and other unpleasant effects that were already visible at short range before that on the red brick blocks start to appear also on other blocks at a distance, like the basic stone blocks.
Perhaps this could be solved with further GPU work (better anti-aliasing, distance-based blur?), but an alternative could be to either downscale the textures indirectly with the global texture feature. Using higher-res textures with this feature is another idea (eg 32px and 8X), in order to hide the repetitiveness that's particularly accute with the "voxel tech". But it could be a fool's errand, because the human brain is extremely good at detecting patterns.